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  • All (20931) +237
    • AI (3154) +13
    • DevOps (932) +6
    • Software (11018) +167
    • IT (5778) +50
    • Education (48)
  • Notice
  • All (20931) +237
  • AI (3154) +13
  • DevOps (932) +6
  • Software (11018) +167
  • IT (5778) +50
  • Education (48)
  • Notice
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  • 1 day ago · software

    Why My Video Screen Was Black in Unreal Engine

    Importing the TV Mesh - Downloaded a TV mesh from Fab and imported it into Unreal Engine. - Placed the mesh in the level and inspected its material slots to id...

    #Unreal Engine #Media Player #Media Texture #video playback #game development #UE4 #material setup #TV mesh
  • 2 days ago · software

    Material vs Material Instance: My Beginner Realization

    Material Instances Finally Made Sense in Unreal Engine I thought material instances were just duplicates. Then I tried changing values without recompiling anyth...

    #Unreal Engine #material instances #shaders #game development #graphics #emissive material #beginner tutorial
  • 1 week ago · software

    Why My First Animation Blueprint Didn’t Work in Unreal Engine

    I imported everything correctly… but nothing moved. The character just stood there. That’s when Animation Blueprints started making sense. On Day 16 of my game‑...

    #Unreal Engine #Animation Blueprint #Game Development #Animation Import #State Machine #Skeletal Mesh #Beginner Tutorial
  • 1 week ago · software

    Turning Neovim into a UE5 IDE: File Watching & Architecture Shifts (Weekly Update 2026-01-09)

    Polishing the SQLite Migration Brief work on cleaning up the SQLite migration process. UNX: Ditching the Cache for a Pure File Tree The Change Moved away from...

    #neovim #unreal-engine #ue5 #ide #file-watching #sqlite #architecture #devtools
  • 1 week ago · software

    Learning the Foliage Tool in Unreal Engine (Day 13)

    Day 13 – Foliage Tool Overview I thought adding trees and grass would be easy, but my first attempt left the slopes empty. This entry documents what I discover...

    #Unreal Engine #Foliage Tool #game development #UE4 #painting foliage #game dev tutorial #level design #asset import
  • 1 week ago · software

    Learning Landscape Heightmaps and Sculpting Tools in Unreal Engine (Day 12)

    Overview This post is part of my daily learning journey in game development. On Day 12 I explored landscape heightmaps and the sculpting tools in Unreal Engine...

    #Unreal Engine #heightmaps #landscape sculpting #terrain creation #game development #UE4 #learning journal
  • 2 weeks ago · software

    Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

    Starter Content When creating a new Unreal Engine project, there is an option to include Starter Content. It adds basic materials, meshes, and props that let y...

    #Unreal Engine #Starter Content #Selection Mode #game development #engine tutorials
  • 2 weeks ago · software

    🎮 Learning Game Development – Day 9

    Debugging Blueprints & Using Print String 🧪 What I Tried / Learned Today - Learned the importance of debugging Blueprints. - After inconsistent door behavior...

    #Unreal Engine #Blueprints #debugging #Print String #game development #game design #UE4
  • 2 weeks ago · software

    Game Engines Explained Like You’re Choosing a Pokémon

    !Javadhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2...

    #game engines #Unity #Unreal Engine #Godot #game development #engine comparison #developer tools #software selection
  • 2 weeks ago · software

    🎮 Learning Game Development – Day 4

    My First Day Using Unreal Engine This post is part of my daily learning journey in game design and development. I’m sharing what I learn each day — the basics,...

    #Unreal Engine #game development #game design #learning journey #third person template #game engine basics #Dev.to
  • 3 weeks ago · software

    UnrealDev.nvim Update: Switching to SQLite for Blazing Fast Performance

    Just in time for the end of the year, I've released a major update for UnrealDev.nvim! Previously, UnrealDev.nvim and its core, UEP.nvim used JSON files to cach...

    #UnrealDev.nvim #SQLite #Neovim #plugin #performance #caching #Unreal Engine #lua
  • 3 weeks ago · software

    Level Up Your Code: Why Object-Oriented Programming (OOP) is the Backbone of Game Dev

    Introduction If you’ve ever looked under the hood of a modern game engine like Unreal C++ or Unity C, you’ll find one common denominator: Object‑Oriented Progr...

    #object-oriented programming #OOP #game development #Unity #Unreal Engine #encapsulation #C++ #C# #software architecture

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