๐ŸŽฎ Learning Game Development โ€“ Day 9

Published: (January 4, 2026 at 03:33 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Debugging Blueprints & Using Print String

๐Ÿงช What I Tried / Learned Today

  • Learned the importance of debugging Blueprints.
  • After inconsistent door behavior on Dayโ€ฏ8, I discovered I had no visibility into what was actually running inside my Blueprint.
  • Introduced the Print String node as a simple but powerful debugging tool.

Print String helps you:

  • Check if an event is firing
  • Confirm if an overlap is working
  • See if an input key is detected

๐Ÿ˜• What Confused Me

  • My initial thoughts when something didnโ€™t work were:
    • โ€œMy logic is wrong.โ€
    • โ€œMy Blueprint is broken.โ€
  • The real issue was not the logic itself but the lack of insight into where the problem occurred.
  • Without debugging, I was merely guessing, which wastes time.

๐Ÿง  How I Understood or Fixed It

  • Placed Print String nodes at key points in the Blueprint:
    • After Begin Overlap
    • After Input Key Press
    • Just before the door logic
  • Observed the onโ€‘screen messages to trace execution flow.
  • Discovered scenarios such as:
    • Overlap worked, but input didnโ€™t.
    • Input worked, but the door logic never ran.
  • Realized that debugging is an essential part of development, not an optional extra.

๐ŸŽฏ One Lesson for Beginners

  • If nothing happens, stay calm.
  • Use Print String (or equivalent) to verify each step of your logic.
  • Identify exactly where the flow breaks.
  • Fix one small issue at a time.

Dayโ€ฏ9 was less about adding features and more about understanding whatโ€™s actually happening. Slow progress, but it builds a strong foundation. If youโ€™re also learning game development, feel free to follow along.


Next entry: Dayโ€ฏ10 ๐ŸŽฎ๐Ÿš€

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