๐ฎ Learning Game Development โ Day 9
Source: Dev.to
Debugging Blueprints & Using Print String
๐งช What I Tried / Learned Today
- Learned the importance of debugging Blueprints.
- After inconsistent door behavior on Dayโฏ8, I discovered I had no visibility into what was actually running inside my Blueprint.
- Introduced the Print String node as a simple but powerful debugging tool.
Print String helps you:
- Check if an event is firing
- Confirm if an overlap is working
- See if an input key is detected
๐ What Confused Me
- My initial thoughts when something didnโt work were:
- โMy logic is wrong.โ
- โMy Blueprint is broken.โ
- The real issue was not the logic itself but the lack of insight into where the problem occurred.
- Without debugging, I was merely guessing, which wastes time.
๐ง How I Understood or Fixed It
- Placed Print String nodes at key points in the Blueprint:
- After Begin Overlap
- After Input Key Press
- Just before the door logic
- Observed the onโscreen messages to trace execution flow.
- Discovered scenarios such as:
- Overlap worked, but input didnโt.
- Input worked, but the door logic never ran.
- Realized that debugging is an essential part of development, not an optional extra.
๐ฏ One Lesson for Beginners
- If nothing happens, stay calm.
- Use Print String (or equivalent) to verify each step of your logic.
- Identify exactly where the flow breaks.
- Fix one small issue at a time.
Dayโฏ9 was less about adding features and more about understanding whatโs actually happening. Slow progress, but it builds a strong foundation. If youโre also learning game development, feel free to follow along.
Next entry: Dayโฏ10 ๐ฎ๐