🎮 Learning Game Development – Day 4

Published: (December 30, 2025 at 03:00 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

My First Day Using Unreal Engine

Getting Started with Unreal Engine

Before Day 4, I had never used Unreal Engine. I only knew that Unity and Unreal dominate the industry, and my course syllabus began with Unreal, so it became my first game engine. After logging in through Epic Games and launching Unreal Engine for the first time, I was honestly confused. Many people already had experience with Unreal; I didn’t. I reminded myself that excitement matters more than experience—if I’m excited to learn, I can learn anything.

I created a new project using the Third Person Template with Starter Content. On my first day, I didn’t try to build anything; I focused only on understanding the engine itself.

Exploring the Viewport

The biggest thing I learned today was the Viewport, the main window where you see, explore, and interact with the game world. Inside the Viewport I explored:

  • Different camera views and perspectives
  • Lit and Unlit modes to understand lighting
  • Basic display and performance options

Core Transformation Tools

On the right side of the editor I discovered the core transformation tools:

  • Move (Translate)
  • Rotate
  • Scale
  • Camera speed control for smoother navigation

Reflections on Day 4

Day 4 wasn’t about mastering Unreal Engine; it was about getting comfortable and not being scared of the engine. It was confusing at first—but exciting at the same time. Slow progress, but I’m building a strong foundation.

If you’re also learning game development, feel free to follow along. See you on Day 5 🚀

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