🎮 Learning Game Development – Day 5 Basics of Color Theory

Published: (December 31, 2025 at 04:36 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Fundamentals of Color Theory

On Day 5 of my daily learning journey in game design, I explored the fundamentals of color theory. Colors in game design are not just decorative; they influence mood, clarity, and player experience.

Hue

  • Pure color itself—e.g., red, blue, or yellow—without any added white, black, or gray.

Value

  • Tint: Adding white to a hue lightens it.
  • Shade: Adding black to a hue darkens it.

Example: Starting with red as the hue, adding black creates progressively darker reds, while adding white makes the color lighter.

Saturation

  • When both black and white are mixed with a hue, the result is a gray, representing a fully desaturated color.

Polychromatic Colors & the Color Wheel

Polychromatic color usage involves combining RGB values to create:

  • Primary colors
  • Secondary colors (Primary + Primary)
  • Tertiary colors (Primary + Secondary)

These combinations form a color wheel, which helps designers choose colors intentionally rather than by guesswork.

Color Relationships

Understanding the color wheel enables the use of various color relationships:

  • Warm colors: Reds, oranges, yellows (energetic, intense)
  • Cool colors: Blues, greens, purples (calm, relaxed)
  • Complementary colors: Opposite colors on the wheel
  • Split complementary: One base color plus the two neighboring colors of its complement
  • Analogous colors: Colors adjacent to each other on the wheel
  • Triadic colors: Three colors evenly spaced around the wheel
  • Tetradic colors: Two complementary color pairs

Applying any of these methods allows you to color game props, environments, or UI in a balanced and intentional way.


Slow progress, but building a strong foundation. If you’re also learning game development, feel free to follow along. See you on Day 6! 🎮🚀

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