Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

Published: (January 5, 2026 at 03:00 AM EST)
1 min read
Source: Dev.to

Source: Dev.to

Starter Content

When creating a new Unreal Engine project, there is an option to include Starter Content.
It adds basic materials, meshes, and props that let you test ideas quickly without having to import assets yourself.

Adding Starter Content to an Existing Project

If you created a project without Starter Content, you can still add it later:

  1. Open the Content Browser.
  2. Click Add.
  3. Choose Add Feature or Content Pack.
  4. Select Starter Content.

Having these ready‑made assets available makes it easier to focus on learning the engine rather than searching for resources.

Selection Mode

Selection Mode controls how objects are selected and manipulated inside the viewport.

When the wrong selection mode is active, you may find that you cannot select or move objects as expected. Switching to the appropriate mode restores normal behavior.

Why Selection Mode Matters

Understanding and using the correct selection mode is crucial for efficient workflow in the viewport. Proper selection lets you:

  • Quickly move, rotate, or scale objects.
  • Access context‑specific tools without confusion.
  • Avoid accidental edits to unintended assets.

Slow progress, but building a strong foundation.

If you’re also learning game development, keep experimenting and see you in the next post! 🎮🚀

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