Game Engines Explained Like You’re Choosing a Pokémon
Source: Dev.to
Introduction
Hey Dev Community!
Choosing a game engine is one of the most emotional decisions a developer can make.
It’s not just a tool.
It’s a lifestyle.
It’s a commitment.
It’s a relationship.
It’s the difference between:
- finishing your game
- or spending three years stuck on the settings menu
So instead of giving you a boring comparison chart, we’ll explain game engines the only way that makes sense:
Like choosing your starter Pokémon.
Because each engine has:
- strengths
- weaknesses
- personality
- evolution path
…and a hidden philosophy behind it.
This is the full, expanded, zero‑to‑hundred version.
Let’s begin.
🟦 1) Unity — Pikachu (Everywhere, Friendly, Reliable, Sometimes Unstable)
Unity is the Pikachu of game engines.
Everyone knows it. Everyone has used it. Everyone has at least one Unity project that died at 3 % progress.
✅ What Unity Actually Is
- a cross‑platform engine
- C# based
- asset‑store driven
- extremely flexible
- extremely popular
Unity is not:
- the fastest
- the cleanest
- the most stable
- the best for AAA
But it is the most accessible.
✅ Strengths
- Huge community
- Massive Asset Store
- Easy to learn
- Great for mobile, 2D, and indie 3D
- Tons of tutorials
- Works on basically every platform
Unity is the engine you pick when you want to start building immediately.
❌ Weaknesses
- Performance issues in large projects
- Garbage‑collection spikes
- Sometimes unstable
- UI system is… questionable
- Recent business decisions scared developers
Unity is powerful, but sometimes feels like Pikachu trying to fight a legendary Pokémon.
✅ Best For
- Mobile games
- 2D games
- Indie 3D games
- VR/AR
- Prototyping
- Small teams
🟩 2) Unreal Engine — Charizard (Powerful, Heavy, AAA Monster)
Unreal Engine is Charizard.
It breathes fire. It melts GPUs. It makes everything look cinematic.
✅ What Unreal Actually Is
- a AAA engine
- C++ based
- Blueprint powered
- Visually stunning
- Extremely powerful
Unreal is not:
- lightweight
- beginner‑friendly
- laptop‑friendly
- ideal for small games
Unreal is the engine you pick when you want to build Elden Ring, not Flappy Bird.
✅ Strengths
- Best graphics in the industry
- Blueprint visual scripting
- AAA tools (Nanite + Lumen)
- Perfect for FPS, RPG, cinematic games
- Used by major studios
“Do you want your game to look like a movie? I got you.”
❌ Weaknesses
- Heavy – requires strong hardware
- Steep learning curve
- Overkill for small projects
- C++ complexity
Unreal is Charizard: amazing, powerful, but not easy to control.
✅ Best For
- AAA games
- FPS
- RPG
- Cinematic experiences
- Large teams
- Developers who want maximum power
🟨 3) Godot — Eevee (Lightweight, Open‑Source, Evolves With You)
Godot is Eevee.
Cute. Flexible. Evolves into whatever you need.
✅ What Godot Actually Is
- Open‑source
- Lightweight
- Fast to learn
- Great for 2D
- Improving rapidly in 3D
Godot is not:
- AAA ready (yet)
- As polished as Unity/Unreal
- Backed by a giant corporation
But it is free, clean, and developer‑friendly.
✅ Strengths
- Zero cost, zero licensing drama
- GDScript is easy
- Great for 2D
- Lightweight, fast iteration
- Perfect for beginners
“Let’s build something cool without stress.”
❌ Weaknesses
- 3D still maturing
- Smaller community
- Fewer assets & tutorials
Godot is evolving fast — like Eevee with unlimited evolution stones.
✅ Best For
- 2D games
- Indie devs
- Beginners
- Game jams
- Lightweight 3D projects
🟥 4) GameMaker — Jigglypuff (Cute, Simple, Surprisingly Strong)
GameMaker is Jigglypuff.
It looks simple. It looks cute. But it can knock you out.
✅ What GameMaker Actually Is
- A 2D‑focused engine
- Extremely easy to learn
- Perfect for pixel art
- Used for real commercial hits (e.g., Undertale, Hyper Light Drifter, Hotline Miami)
✅ Strengths
- Perfect for 2D
- Very easy to learn
- Great for beginners
- Fast to build prototypes
- GML is simple
❌ Weaknesses
- Not good for 3D
- Limited compared to Unity/Godot
- Smaller ecosystem
For 2D, GameMaker is a beast.
✅ Best For
- Pixel‑art games
- Platformers
- Top‑down shooters
- Solo developers
- Beginners
🟪 5) RPG Maker — Togepi (Cute, Limited, But Perfect for Its Niche)
RPG Maker is Togepi.
Adorable. Limited. Perfect for one thing: JRPGs.
✅ What RPG Maker Actually Is
- A specialized engine
- Focused on JRPG‑style games
- Tile‑based, event‑driven
- Beginner‑friendly
✅ Strengths
- Extremely easy
- Perfect for story‑driven games
- Tons of assets
- No coding required
❌ Weaknesses
- Very limited
- Not suitable for action games
- Not flexible
✅ Best For
- JRPGs
- Story games
- Visual novels
- Beginners
🟧 6) Stride Engine — Lucario (Balanced, Powerful, Underrated)
Stride is Lucario.
Strong. Balanced. Underrated. Not mainstream — but surprisingly powerful.
✅ What Stride Actually Is
- C# based
- Open‑source
- Good 3D performance
- Clean architecture
✅ Strengths
- Great for C# devs
- Good performance
- Clean API
- Open‑source
❌ Weaknesses
- Small community
- Fewer tutorials
- Not beginner‑friendly
✅ Best For
- C# developers
- Indie 3D games
- Technical teams
🟦 7) The Philosophical Side — Why Choosing a Game Engine Feels Like Choosing a Destiny
Choosing a game engine is not just technical.
It’s emotional.
Because each engine carries its own philosophy and influences how you think, design, and solve problems.
Engine Philosophy
| Engine | Core Idea |
|---|---|
| Unity | Flexibility |
| Unreal | Power |
| Godot | Freedom |
| GameMaker | Simplicity |
| RPG Maker | Storytelling |
| Stride | Balance |
Your engine shapes:
- how you think
- how you design
- how you solve problems
- how you build