Why My Video Screen Was Black in Unreal Engine

Published: (January 18, 2026 at 02:50 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Importing the TV Mesh

  • Downloaded a TV mesh from Fab and imported it into Unreal Engine.
  • Placed the mesh in the level and inspected its material slots to identify the slot used for the screen.

Setting Up Video Playback

  1. Create a Media Player

    • In the Content Browser, created a Media Player asset.
    • Enabled “Generate Media Texture” when prompted.
  2. Import the Video

    • Imported the video file and linked it to the Media Player.
  3. Media Texture Creation

    • Unreal automatically generated a Media Texture from the Media Player.
  4. Create a Material

    • Made a new material.
    • Connected the Media Texture to the Base Color input.
  5. Apply the Material

    • Assigned this material to the screen material slot of the TV mesh.

Common Issues & Solutions

  • Black Screen

    • The screen remains black if the video is not playing.
    • The Media Player must be instructed to start playback.
  • Understanding the Components

    • Media Player – controls video playback (play, pause, stop, autoplay).
    • Media Texture – only displays the video output; it does not start playback on its own.
  • How to Start Playback

    • Enable Autoplay on the Media Player, or trigger playback via Blueprint logic (e.g., calling Play on BeginPlay).

Final Result

  • After pressing Play on the Media Player (or using autoplay/Blueprint), the video appeared correctly on the TV screen.

Takeaways

  • Video playback in Unreal Engine uses a Media Player → Media Texture → Material pipeline.
  • Always verify that the material is applied to the correct mesh slot.
  • Autoplay or explicit Blueprint logic is required to start the video.

Slow progress, but building a strong foundation.

If you’re also learning game development, what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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