Why My Video Screen Was Black in Unreal Engine
Source: Dev.to
Importing the TV Mesh
- Downloaded a TV mesh from Fab and imported it into Unreal Engine.
- Placed the mesh in the level and inspected its material slots to identify the slot used for the screen.
Setting Up Video Playback
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Create a Media Player
- In the Content Browser, created a Media Player asset.
- Enabled “Generate Media Texture” when prompted.
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Import the Video
- Imported the video file and linked it to the Media Player.
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Media Texture Creation
- Unreal automatically generated a Media Texture from the Media Player.
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Create a Material
- Made a new material.
- Connected the Media Texture to the Base Color input.
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Apply the Material
- Assigned this material to the screen material slot of the TV mesh.
Common Issues & Solutions
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Black Screen
- The screen remains black if the video is not playing.
- The Media Player must be instructed to start playback.
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Understanding the Components
- Media Player – controls video playback (play, pause, stop, autoplay).
- Media Texture – only displays the video output; it does not start playback on its own.
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How to Start Playback
- Enable Autoplay on the Media Player, or trigger playback via Blueprint logic (e.g., calling
Playon BeginPlay).
- Enable Autoplay on the Media Player, or trigger playback via Blueprint logic (e.g., calling
Final Result
- After pressing Play on the Media Player (or using autoplay/Blueprint), the video appeared correctly on the TV screen.
Takeaways
- Video playback in Unreal Engine uses a Media Player → Media Texture → Material pipeline.
- Always verify that the material is applied to the correct mesh slot.
- Autoplay or explicit Blueprint logic is required to start the video.
Slow progress, but building a strong foundation.
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See you in the next post 🎮🚀