Server-rendered multiplayer games with Lua (no client code)
Article URL: https://cleoselene.com/ Comments URL: https://news.ycombinator.com/item?id=46491560 Points: 8 Comments: 2...
Article URL: https://cleoselene.com/ Comments URL: https://news.ycombinator.com/item?id=46491560 Points: 8 Comments: 2...
Have you ever wondered what it would feel like if your own house didn’t feel safe anymore? That’s exactly what I’m building in my game, Houses: Hidden Spirits —...
Debugging Blueprints & Using Print String 🧪 What I Tried / Learned Today - Learned the importance of debugging Blueprints. - After inconsistent door behavior...
🕯️ Ever wondered how to build a psychological horror game that haunts players without a single jump scare? Here’s the full roadmap for my game, Houses: Hidden...
Issue 312 – New Year, New Ways, and More This article was originally published on GameDevDigest.comhttps://gamedevdigest.com/digests/issue-312-new-year-new-way...
!Javadhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2...
Introduction I spent a work night coding a small project. After a busy day debugging Kafka, I returned to a Raylib bootstrap that was only drawing a square. Th...
Update I want to apologize for the long‑overdue update. I’ve been building a lot but haven’t been blogging regularly. Documenting this journey is new for me, a...
Introduction Hi there! Happy new year 🥳🎉🎊 My name is Victor Rosario. I’m originally a web developer, working with technologies like Next.js, FastAPI, Expres...
Article URL: https://monogame.net/blog/2025-12-30-385-new-sponsor-announcement/ Comments URL: https://news.ycombinator.com/item?id=46445068 Points: 76 Comments:...
Fundamentals of Color Theory On Day 5 of my daily learning journey in game design, I explored the fundamentals of color theory. Colors in game design are not j...
I’m building Isle Lab — a relaxing, painterly 3D terrain builder that runs directly in the browser. It’s part of Zafiro, my custom WebGL/three.js‑based engine t...