Isle Lab: a relaxing 3D terrain builder in the browser
I’m building Isle Lab — a relaxing, painterly 3D terrain builder that runs directly in the browser. It’s part of Zafiro, my custom WebGL/three.js‑based engine t...
I’m building Isle Lab — a relaxing, painterly 3D terrain builder that runs directly in the browser. It’s part of Zafiro, my custom WebGL/three.js‑based engine t...
Import Activity Overview Whenever we add new assets to our project, Unity needs to process them through its importers. In most cases Unity cannot work directly...
My First Day Using Unreal Engine This post is part of my daily learning journey in game design and development. I’m sharing what I learn each day — the basics,...
Article URL: https://github.com/drpaneas/libgodc Comments URL: https://news.ycombinator.com/item?id=46420672 Points: 33 Comments: 5...
Article URL: https://marekfiser.com/blog/mono-vs-dot-net-in-unity/ Comments URL: https://news.ycombinator.com/item?id=46414819 Points: 27 Comments: 7...
!Cover image for 🎮 Retro Hangman '95 Using KIROhttps://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-t...
Many beginners ask this question: “Should I become a Game Designer or a Game Developer?” My honest advice is simple — don’t decide at the beginning. First, lear...
Introduction If you’ve ever looked under the hood of a modern game engine like Unreal C++ or Unity C, you’ll find one common denominator: Object‑Oriented Progr...
Article URL: https://douira.dev/assets/document/douira-master-thesis.pdf Comments URL: https://news.ycombinator.com/item?id=46390667 Points: 3 Comments: 10...
Level 0 → 3 Physics: From Serial Prototypes to Parallel Manifolds and GPU Constraint Solvers 🚀🔧 TL;DR: Over the last week we advanced the physics stack for B...
Organize Files As development continues, the number of source files increases and management becomes more difficult. Create a dedicated src folder for source c...
'Getting Started with 2D Games Using Arcade Library Part x: Playing Sound Effects In this article, we will play sound effects in our game.