# 🏚️ Behind the Doors of *Houses: Hidden Spirits* – The Sanity Mechanic 😱
Source: Dev.to
Overview
Have you ever wondered what it would feel like if your own house didn’t feel safe anymore?
That’s exactly what I’m building in my game, Houses: Hidden Spirits — a psychological horror game for kids, where the creepiness comes from what you think you see.
🛏️ Sleeping is Safe… Sometimes
In the game:
- Sleeping restores your sanity
Sanity slowly drops when you:
- Stand in dark corners
- Stare too long at rooms
- Read the mysterious diary entries
Low sanity causes:
- Hallways stretching or shifting slightly
- Doors opening or closing by themselves
- Subtle whispers and quiet sounds
Even when nothing is moving, something feels… wrong.
👁️ The Main Spirit
- Appears only at the edge of your vision
- Has no eyes, just a wide, forced grin
- Never attacks, never chases
- Just watches
Sometimes you think it’s there… sometimes you think you’re imagining it. That’s the point.
📖 The Diary
- Early entries seem normal
- Later entries change or disappear
- It talks directly to the player, questioning what’s real
The diary is both your guide and your tormentor.
🎮 Why It’s Different
Houses: Hidden Spirits is:
- Kid‑friendly
- Creepy without gore
- Psychological — fear comes from suspense and uncertainty
The house is alive, but it’s not trying to hurt you… only to be noticed.
💡 Stay tuned for the next post — I’ll reveal a hidden event that happens when your sanity is very low.