Houses Hidden Spirits-The Roadmap to Terror

Published: (January 3, 2026 at 09:48 PM EST)
2 min read
Source: Dev.to

Source: Dev.to

🕯️ Introduction

Ever wondered how to build a psychological horror game that haunts players without a single jump scare?

Here’s the full roadmap for my game, Houses: Hidden Spirits, leading to its official completion on December 16, 2029, 1:46 PM.

2026 – Laying the Foundation 🛠️

Jan – Jun

  • Lock in the core mechanics: sanity system, bed sleep, hallucinations
  • Prototype the main spirit with a forced grin and no eyes
  • Test the basic rooms and flickering lights for maximum creepiness

Jul – Dec

  • Build a 1‑2 room playable demo
  • Observe early player reactions
  • Research multi‑device scaling

2027 – Expansion & Multi‑Device 🌐

Jan – Jun

  • Expand the house: more rooms, more secrets
  • Implement subtle hallucinations and environmental creep
  • Optimize the game for PC, Mac, and mobile devices

Jul – Dec

  • Add WebGL / HTML5 support for browsers
  • Begin console prep: Switch, Steam Deck, PlayStation, Xbox
  • Test device scaling — ensuring the horror stays intact everywhere

2028 – Polish & Hallucination Depth 🎨

Jan – Jun

  • Finalize main spirit behavior: watching mechanics and rare sleep‑frame events
  • Improve lighting and ambient sound on all devices
  • Ensure hallucinations remain kid‑friendly but unsettling

Jul – Dec

  • Add optional secrets, diary entries, and a false “safe ending”
  • Test the first sleep scene and hidden consequences
  • Gather feedback from friends or small testers

2029 – Finalization & Release Prep 🚪

Jan – Jun

  • Implement final UI touches: sanity bar, health system, bed interface
  • Ensure cross‑device controls work perfectly
  • Bug fixing and performance optimization

Jul – Dec 15

  • Final playtests
  • Polish audio, lighting, and visual consistency
  • Marketing prep: teaser images, Dev.to updates, social posts

Dec 16, 2029 · 1:46 PM

🎉 Official game completion – the world finally meets Houses: Hidden Spirits.

Tips to Stay on Track 🧩

  • Break the roadmap into half‑year milestones
  • Keep small playable demos to see your scares in action
  • Document everything for future updates or sequels

💡 This roadmap is more than just a schedule — it’s a blueprint for building fear, suspense, and unforgettable horror experiences across devices.

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