Houses Hidden Spirits-The Roadmap to Terror
Source: Dev.to
🕯️ Introduction
Ever wondered how to build a psychological horror game that haunts players without a single jump scare?
Here’s the full roadmap for my game, Houses: Hidden Spirits, leading to its official completion on December 16, 2029, 1:46 PM.
2026 – Laying the Foundation 🛠️
Jan – Jun
- Lock in the core mechanics: sanity system, bed sleep, hallucinations
- Prototype the main spirit with a forced grin and no eyes
- Test the basic rooms and flickering lights for maximum creepiness
Jul – Dec
- Build a 1‑2 room playable demo
- Observe early player reactions
- Research multi‑device scaling
2027 – Expansion & Multi‑Device 🌐
Jan – Jun
- Expand the house: more rooms, more secrets
- Implement subtle hallucinations and environmental creep
- Optimize the game for PC, Mac, and mobile devices
Jul – Dec
- Add WebGL / HTML5 support for browsers
- Begin console prep: Switch, Steam Deck, PlayStation, Xbox
- Test device scaling — ensuring the horror stays intact everywhere
2028 – Polish & Hallucination Depth 🎨
Jan – Jun
- Finalize main spirit behavior: watching mechanics and rare sleep‑frame events
- Improve lighting and ambient sound on all devices
- Ensure hallucinations remain kid‑friendly but unsettling
Jul – Dec
- Add optional secrets, diary entries, and a false “safe ending”
- Test the first sleep scene and hidden consequences
- Gather feedback from friends or small testers
2029 – Finalization & Release Prep 🚪
Jan – Jun
- Implement final UI touches: sanity bar, health system, bed interface
- Ensure cross‑device controls work perfectly
- Bug fixing and performance optimization
Jul – Dec 15
- Final playtests
- Polish audio, lighting, and visual consistency
- Marketing prep: teaser images, Dev.to updates, social posts
Dec 16, 2029 · 1:46 PM
🎉 Official game completion – the world finally meets Houses: Hidden Spirits.
Tips to Stay on Track 🧩
- Break the roadmap into half‑year milestones
- Keep small playable demos to see your scares in action
- Document everything for future updates or sequels
💡 This roadmap is more than just a schedule — it’s a blueprint for building fear, suspense, and unforgettable horror experiences across devices.