MVP architecture adapted for Unity
Intro This article explains how we adopted an MVP Model–View–Presenter architecture for our Unity game. I’ll walk through the overall structure, explain the ma...
Intro This article explains how we adopted an MVP Model–View–Presenter architecture for our Unity game. I’ll walk through the overall structure, explain the ma...
Let’s be honest for a second—every aspiring game designer eventually hits the same digital wall. You’re sitting there with one of the best game engines installe...
Noise Noise is a pattern of values that seem somewhat random but remain smooth and continuous. When generating terrain, we need a way to determine the heights...
If you are a Unity asset developer, this is a must‑read for you If you’ve ever published an asset to the Unity Asset Store, you probably know that the last ste...
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Import Activity Overview Whenever we add new assets to our project, Unity needs to process them through its importers. In most cases Unity cannot work directly...
Article URL: https://marekfiser.com/blog/mono-vs-dot-net-in-unity/ Comments URL: https://news.ycombinator.com/item?id=46414819 Points: 27 Comments: 7...
Introduction If you’ve ever looked under the hood of a modern game engine like Unreal C++ or Unity C, you’ll find one common denominator: Object‑Oriented Progr...
LemonLoader is an open-source Android application and installer designed to bring mod loading capabilities to Unity-engine games on Android and VR platforms. It...
Background I've been watching a lot of MoistCr1TiKaL Gaming and Jacksepticeye videos lately. Seeing them play games that look like student projects inspired me...
Background In 2021 I was a beginner programmer who loved Roblox Studio. YouTube recommended a lot of game‑dev content that wasn’t specific to Roblox, and I was...
1. Maydon poli Plane - Hierarchy → Right‑click → 3D Object → Plane - Inspector settings: - Name: Ground - Position: X = 0, Y = 0, Z = 0 - Scale: X = 2, Y = 1,...