· software
I built my own Shader Language
Coordinate Spaces In standard GLSL, a vec4 is just a vec4. The compiler doesn't know whether that vector represents a position in World Space, Model Space, or...
Coordinate Spaces In standard GLSL, a vec4 is just a vec4. The compiler doesn't know whether that vector represents a position in World Space, Model Space, or...
!Cover image for Starting Dusty — A Tiny DSL for ETL & Research Data Cleaninghttps://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=auto,fo...
Article URL: https://catala-lang.org Comments URL: https://news.ycombinator.com/item?id=46177022 Points: 14 Comments: 3...