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  • All (20993) +299
    • AI (3155) +14
    • DevOps (933) +7
    • Software (11054) +203
    • IT (5802) +74
    • Education (48)
  • Notice
  • All (20993) +299
  • AI (3155) +14
  • DevOps (933) +7
  • Software (11054) +203
  • IT (5802) +74
  • Education (48)
  • Notice
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  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 2): Creating the Game Screen

    Creating the Game Screen In this chapter we create a basic game screen using Pyxel. First, create a working folder and add a file named main.py. Your folder st...

    #pyxel #python #game-development #2d-games #tutorial #game-screen #programming
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 1): Introduction

    What Are We Going to Build? First, let me introduce the game you will build in this book. Asteroid Destruction Game In this book, we will create a simple Aster...

    #Pyxel #Python #game development #2D games #tutorial #asteroid game #programming
  • 2 weeks ago · software

    Understanding Starter Content and Selection Mode in Unreal Engine (Day 10)

    Starter Content When creating a new Unreal Engine project, there is an option to include Starter Content. It adds basic materials, meshes, and props that let y...

    #Unreal Engine #Starter Content #Selection Mode #game development #engine tutorials
  • 2 weeks ago · software

    Nobody was interested in my portfolio, so I made everyone play it instead.

    'New Year, New You Portfolio Challenge Presented by Google AI

    #portfolio #game development #interactive website #multiplayer #networking stack #Google AI challenge #dev.to #indie dev
  • 2 weeks ago · software

    Server-rendered multiplayer games with Lua (no client code)

    Article URL: https://cleoselene.com/ Comments URL: https://news.ycombinator.com/item?id=46491560 Points: 8 Comments: 2...

    #Lua #multiplayer games #server-rendered #game development #network programming
  • 2 weeks ago · software

    # 🏚️ Behind the Doors of *Houses: Hidden Spirits* – The Sanity Mechanic 😱

    Have you ever wondered what it would feel like if your own house didn’t feel safe anymore? That’s exactly what I’m building in my game, Houses: Hidden Spirits —...

    #game-development #psychological-horror #indie-game #sanity-mechanic #kids-game #devto
  • 2 weeks ago · software

    🎮 Learning Game Development – Day 9

    Debugging Blueprints & Using Print String 🧪 What I Tried / Learned Today - Learned the importance of debugging Blueprints. - After inconsistent door behavior...

    #Unreal Engine #Blueprints #debugging #Print String #game development #game design #UE4
  • 2 weeks ago · software

    Houses Hidden Spirits-The Roadmap to Terror

    🕯️ Ever wondered how to build a psychological horror game that haunts players without a single jump scare? Here’s the full roadmap for my game, Houses: Hidden...

    #game development #psychological horror #roadmap #sanity system #prototype #multi‑device scaling #indie game
  • 2 weeks ago · software

    Game Dev Digest — Issue #312 - New Year, New Ways, and more

    Issue 312 – New Year, New Ways, and More This article was originally published on GameDevDigest.comhttps://gamedevdigest.com/digests/issue-312-new-year-new-way...

    #game development #computer graphics #3D programming #AABB #tutorials #resources #scratchapixel
  • 2 weeks ago · software

    Game Engines Explained Like You’re Choosing a Pokémon

    !Javadhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2...

    #game engines #Unity #Unreal Engine #Godot #game development #engine comparison #developer tools #software selection
  • 2 weeks ago · software

    Following my passion #2: position vector and learning more Zig

    Introduction I spent a work night coding a small project. After a busy day debugging Kafka, I returned to a Raylib bootstrap that was only drawing a square. Th...

    #zig #game-development #raylib #position-vector #programming #structs #debugging
  • 2 weeks ago · software

    Following my passion #3: Long overdue update on animation

    Update I want to apologize for the long‑overdue update. I’ve been building a lot but haven’t been blogging regularly. Documenting this journey is new for me, a...

    #animation #spritesheets #2D games #game development #frame rate #game programming

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