Building a Simple Fidget Spinner Taught Me More Than I Expected
Introduction I built a simple fidget spinner in Blender as part of my daily learning journey in game development Day 44. The project taught me several essentia...
Introduction I built a simple fidget spinner in Blender as part of my daily learning journey in game development Day 44. The project taught me several essentia...
Hangman Game with Tkinter – Animated, Dark‑Mode, Modern UI In this tutorial we’ll build a Hangman game with animations, dark mode, and a modern UI using Python...
Why I Write Games in C yes, C I am an unusual beast. All my solo project games I've been making recently have been written in vanilla C. Nobody does this, so I...
Why I Write Games in C yes, C I am an unusual beast. All my solo‑project games I've been making recently have been written in vanilla C. Nobody does this, so I...
Article URL: https://openciv3.org/ Comments URL: https://news.ycombinator.com/item?id=46918612 Points: 4 Comments: 0...
Introduction Everyone kept asking what I am — designer or developer. I didn’t have a clear answer, and I finally realized that’s okay. This post is part of my...
I kept learning new things every day, but I had nothing to show for it. That’s when portfolio building finally made sense. This post is part of my daily learnin...
Roblox's highly anticipated 4D creation feature has officially arrived in open beta....
K-컬처에 대한 세계의 관심이 커지면서, 게임 업계도 이를 활용한 작품 개발에 나섰다. 그동안 업계는 서구권 판타지와 SF 세계관을 작품의 주요 소재로 사용해 왔지만, 최근에는 한국을 배경으로 삼은 다양한 신작을 준비 중이다. 작품들은 한국의 현대부터 과거까지 차별화된 세계관을 채택했으...
Introduction I kept duplicating objects one by one. It worked… but it felt wrong. Then I discovered a much cleaner way. This post is part of my daily learning...
Why I’m writing this Like many developers, I use open source every day, but contributing always felt intimidating—huge codebase, thousands of files, very exper...
Introduction On Day 37 of my game development journey, I spent more than two hours UV‑unwrapping a simple knife model. The process turned out to be the most me...