Getting Started with 2D Games Using Pyxel (Part 2): Creating the Game Screen
Creating the Game Screen In this chapter we create a basic game screen using Pyxel. First, create a working folder and add a file named main.py. Your folder st...
Creating the Game Screen In this chapter we create a basic game screen using Pyxel. First, create a working folder and add a file named main.py. Your folder st...
What Are We Going to Build? First, let me introduce the game you will build in this book. Asteroid Destruction Game In this book, we will create a simple Aster...
Starter Content When creating a new Unreal Engine project, there is an option to include Starter Content. It adds basic materials, meshes, and props that let y...
'New Year, New You Portfolio Challenge Presented by Google AI
Article URL: https://cleoselene.com/ Comments URL: https://news.ycombinator.com/item?id=46491560 Points: 8 Comments: 2...
Have you ever wondered what it would feel like if your own house didn’t feel safe anymore? That’s exactly what I’m building in my game, Houses: Hidden Spirits —...
Debugging Blueprints & Using Print String 🧪 What I Tried / Learned Today - Learned the importance of debugging Blueprints. - After inconsistent door behavior...
🕯️ Ever wondered how to build a psychological horror game that haunts players without a single jump scare? Here’s the full roadmap for my game, Houses: Hidden...
Issue 312 – New Year, New Ways, and More This article was originally published on GameDevDigest.comhttps://gamedevdigest.com/digests/issue-312-new-year-new-way...
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Introduction I spent a work night coding a small project. After a busy day debugging Kafka, I returned to a Raylib bootstrap that was only drawing a square. Th...
Update I want to apologize for the long‑overdue update. I’ve been building a lot but haven’t been blogging regularly. Documenting this journey is new for me, a...