This Blender Trick Saved Me from Manual Duplication
Source: Dev.to
Introduction
I kept duplicating objects one by one. It worked… but it felt wrong. Then I discovered a much cleaner way.
This post is part of my daily learning journey in game development. I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.
On Day 39 of my game development journey, I learned how Array and Curve modifiers work together in Blender.
Using Array and Curve Modifiers
- Array Modifier: Repeats the same mesh automatically while keeping everything consistent. When I change one piece, all copies update together.
- Curve Modifier: Bends the repeated mesh smoothly along a Bezier curve.
By combining both modifiers, I created a curved pillar without placing anything manually. The workflow is non‑destructive; I can change the count, spacing, or curve shape at any time.
Common Issues
At first, nothing worked the way I expected. I was confused because:
- The array didn’t follow the curve.
- Spacing looked wrong.
- The mesh bent in a strange direction.
I didn’t understand how important modifier order and axis direction were.
Key Rules
- Modifier Order – The Array Modifier must be placed above the Curve Modifier in the stack.
- Axis Alignment – The mesh must face the correct axis (typically the X‑axis) for the curve to affect it properly.
Once those were fixed, the curve controlled the bend correctly.
Tips for a Cleaner Workflow
- Use Array instead of copy‑paste for repetition.
- Pay attention to modifier order.
- Apply scale (Ctrl +A → Scale) before using modifiers.
- Start with simple meshes to avoid complications.
- Remember: Curve controls shape, Array controls repetition.
Conclusion
Slow progress—but I’m building a strong foundation. If you’re also learning game development, what was the first thing that confused you when you started?
See you in the next post 🎮🚀