I Stopped Labeling Myself Too Early in Game Development

Published: (February 6, 2026 at 02:53 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Introduction

Everyone kept asking what I am — designer or developer. I didn’t have a clear answer, and I finally realized that’s okay.
This post is part of my daily learning journey in game development. I’m sharing what I learn each day — the basics, the confusion, and the real progress — from the perspective of a beginner.

Day 42: Roles, Identity, and Direction

I reflected on roles, identity, and direction in game development and learned that I don’t have to choose one role too early.

Current Focus

  • 60 % game developer
  • 40 % game designer

I’m putting 100 % effort into game development, but I haven’t stopped learning design. Both roles are deeply connected, especially for indie developers who often handle both design and development.

Benefits of Learning Both

  • More control over my ideas
  • A better understanding of how games actually work

What Confused Me

Questions I Had

  • What should I call myself?
  • Is focusing on one path mandatory?
  • Why do people constantly say “this is better than that”?

I also wondered if learning both roles was a waste of time.

What Finally Clicked

Experience should come before decisions.

Realizations

  • Only I can decide what suits me.
  • Listening blindly to others creates confusion.
  • Indie games usually need both skill sets.

Before becoming indie, I understood that I need a job first — and skills matter more than labels. A proverb that fits perfectly here:

“Don’t judge the path before you walk it.”

Takeaways

  • Don’t rush to label yourself.
  • Developer = technical side
  • Designer = gameplay and ideas
  • Learning both gives flexibility.
  • Career clarity comes with time.

Conclusion

Progress is slow, but I’m building a strong foundation. If you’re also learning game development, what was the first thing that confused you when you started?

See you in the next post 🎮🚀

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