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  • All (20993) +299
    • AI (3155) +14
    • DevOps (933) +7
    • Software (11054) +203
    • IT (5802) +74
    • Education (48)
  • Notice
  • All (20993) +299
  • AI (3155) +14
  • DevOps (933) +7
  • Software (11054) +203
  • IT (5802) +74
  • Education (48)
  • Notice
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  • 1 week ago · software

    How I Speed Up My Asset Store Publishing Process

    If you are a Unity asset developer, this is a must‑read for you If you’ve ever published an asset to the Unity Asset Store, you probably know that the last ste...

    #Unity #Asset Store #Unity Packages #Automation #Game Development #Packaging Workflow
  • 1 week ago · software

    11 Years on a Hobby Project: SymOntoClay Dev Journal

    Introduction For 11 years I have been experimenting with a multi‑paradigm language designed to describe NPC behavior. The main objective is to create a languag...

    #programming language #NPC behavior #fuzzy logic #logic programming #game development #SymOntoClay #multi-paradigm language #software engineering
  • 1 week ago · software

    Turning Images Into Game-Ready PBR Textures With Python (Offline, No Subscriptions)

    Overview Creating PBR Physically Based Rendering textures is a repetitive but unavoidable task in modern 3D, game development, and rendering pipelines. Many de...

    #python #pbr textures #game development #rendering #offline tool #scriptable #texture generation #CI pipelines #procedural workflow
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 6): Moving Characters

    Moving Characters Now it’s time to finally move the sprite we created in the previous chapter. In this chapter, we will give sprites a concept of velocity and...

    #pyxel #python #game-development #2d-games #sprite-movement #tutorial
  • 1 week ago · software

    Creating Materials in Unreal Engine 5 and Understanding ORM Textures (Day 14)

    Day 14: Creating Materials in Unreal Engine 5 and Understanding ORM Textures I opened the Material Editor and saw nodes everywhere—nothing made sense at first....

    #Unreal Engine 5 #UE5 #material editor #ORM textures #ambient occlusion #roughness #metallic #game development #texture channels #learning journey
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 5): Creating Characters with Classes

    Creating Characters with Classes !Kajiruhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads....

    #python #pyxel #game-development #sprites #classes #object-oriented-programming #tutorial
  • 1 week ago · software

    Learning the Foliage Tool in Unreal Engine (Day 13)

    Day 13 – Foliage Tool Overview I thought adding trees and grass would be easy, but my first attempt left the slopes empty. This entry documents what I discover...

    #Unreal Engine #Foliage Tool #game development #UE4 #painting foliage #game dev tutorial #level design #asset import
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 4): Displaying Text

    Displaying Text In this chapter we will display a score on the game screen. Text rendering is one of the simplest features in Pyxel. Use the pyxel.text method...

    #pyxel #python #game-development #2d-games #text-rendering #tutorial
  • 1 week ago · software

    🎮 Why Simple Web Games Still Work (and What I Learned Building One)

    !Cover image for 🎮 Why Simple Web Games Still Work and What I Learned Building Onehttps://media2.dev.to/dynamic/image/width=1000,height=420,fit=cover,gravity=a...

    #web games #JavaScript #HTML5 #game development #frontend #simple UI #indie dev #programming
  • 1 week ago · software

    This is what I learned from vibe-coding five browser games

    Introduction Last year I started using a vibe‑coding platform to quickly create a browser‑based game portal and built five games. While I could see the first r...

    #browser games #web development #game development #vibe coding platform #product launch #frontend #JavaScript
  • 1 week ago · software

    Learning Landscape Heightmaps and Sculpting Tools in Unreal Engine (Day 12)

    Overview This post is part of my daily learning journey in game development. On Day 12 I explored landscape heightmaps and the sculpting tools in Unreal Engine...

    #Unreal Engine #heightmaps #landscape sculpting #terrain creation #game development #UE4 #learning journal
  • 1 week ago · software

    Day 7 of 100

    Today I started off with writing algorithms. I thought of some simple game ideas and broke those down into algorithms, first sketching them on paper before swit...

    #hangman #algorithm #loops #game-development #programming-project

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