My f...second game
Source: Dev.to
Introduction
I originally planned to start documenting my journey when I made my first game. You can check it out here: Hostbound. It was built for a horror game‑jam—not exactly terrifying, but the experience was meaningful.
Background
The game was uploaded on November 5th, 2025, and I haven’t looked at Godot or GDScript since. Real life happened, so I’m back with a new idea and a desire to learn by actually making something rather than following endless tutorials.
Core Concept
A simple 2D game focused on catching fish while avoiding trash. The art style will be intermediate pixel art to keep the workload manageable.
Entities
-
Good
- Normal fish (medium size)
- Rare fish (e.g., golden fish or a treasure chest with a fish icon)
-
Bad
- Cans
- Knives
- Spiky sea urchins (optional)
Power‑ups (optional)
- Clock – slows time for 6 seconds
- Magnet – pulls fish toward your boat
Health & Scoring
- Health system: hearts, starting with 3 lives.
- Catch fish → +1 score.
- Catch rare fish / special objects → +3 score.
- Catch trash → lose 1 life.
Additional Mechanics
- If a fish hits the water… (still undecided).
- Spawn rate increases over time to add chaos.
Future Additions
I may later add a helper, such as a seagull that swoops in when you press Space, but the immediate focus is on delivering a solid MVP.
Closing
That’s the plan. Thanks for reading, and stay tuned for more updates!