My f...second game

Published: (February 12, 2026 at 10:28 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Introduction

I originally planned to start documenting my journey when I made my first game. You can check it out here: Hostbound. It was built for a horror game‑jam—​not exactly terrifying, but the experience was meaningful.

Background

The game was uploaded on November 5th, 2025, and I haven’t looked at Godot or GDScript since. Real life happened, so I’m back with a new idea and a desire to learn by actually making something rather than following endless tutorials.

Core Concept

A simple 2D game focused on catching fish while avoiding trash. The art style will be intermediate pixel art to keep the workload manageable.

Entities

  • Good

    • Normal fish (medium size)
    • Rare fish (e.g., golden fish or a treasure chest with a fish icon)
  • Bad

    • Cans
    • Knives
    • Spiky sea urchins (optional)

Power‑ups (optional)

  • Clock – slows time for 6 seconds
  • Magnet – pulls fish toward your boat

Health & Scoring

  • Health system: hearts, starting with 3 lives.
  • Catch fish → +1 score.
  • Catch rare fish / special objects → +3 score.
  • Catch trash → lose 1 life.

Additional Mechanics

  • If a fish hits the water… (still undecided).
  • Spawn rate increases over time to add chaos.

Future Additions

I may later add a helper, such as a seagull that swoops in when you press Space, but the immediate focus is on delivering a solid MVP.

Closing

That’s the plan. Thanks for reading, and stay tuned for more updates!

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