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  • All (20931) +237
    • AI (3154) +13
    • DevOps (932) +6
    • Software (11018) +167
    • IT (5778) +50
    • Education (48)
  • Notice
  • All (20931) +237
  • AI (3154) +13
  • DevOps (932) +6
  • Software (11018) +167
  • IT (5778) +50
  • Education (48)
  • Notice
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  • 3 days ago · software

    How To Make Roblox UI

    Step 1: Make the UI - Open Roblox Studio. - In the Explorer, go to StarterGui. - Insert a ScreenGui and rename it to MainMenuGui. - Inside MainMenuGui, insert...

    #Roblox #UI #Roblox Studio #Game Development #GUI #Tutorial
  • 3 days ago · ai

    AI 묻었네? ‘슬롭 게임’ 어떻게 봐야 하나

    “요즘 AI인공지능 생성 게임이 문제입니다” 한 개발사 대표에게 신년 안부 인사 겸 이것저것 물으려 했던 통화가 엉뚱한 방향으로 튀었다. 그는 생성AI로 만든 ‘슬롭slop·저품질 게임’이 점점 많아진다며 우려를 표했다. 인디 게임 인사들과 개발사들은 ‘리터칭’을 슬롭 게임 여부를 가르...

    #generative AI #game development #AI‑generated content #indie games #AI ethics
  • 4 days ago · software

    Design and Implementation of Sprites

    Article URL: https://fly.io/blog/design-and-implementation/ Comments URL: https://news.ycombinator.com/item?id=46634450 Points: 42 Comments: 11...

    #sprites #game-development #graphics #software-design #fly.io
  • 4 days ago · software

    Getting Started with 2D Games Using Pyxel (Part 12): Playing Sound Effects

    Playing Sound Effects In this article, we will play sound effects SE in a game. Instead of using external audio files, we will introduce how to create simple s...

    #pyxel #python #game-development #sound-effects #2d-games #programming
  • 4 days ago · software

    Show HN: TinyCity – A tiny city SIM for MicroPython (Thumby micro console)

    Article URL: https://github.com/chrisdiana/TinyCity Comments URL: https://news.ycombinator.com/item?id=46632768 Points: 11 Comments: 1...

    #MicroPython #Thumby #TinyCity #simulation #embedded programming #game development
  • 4 days ago · software

    The 3D Software Rendering Technology of 1998's Thief: The Dark Project (2019)

    Article URL: https://nothings.org/gamedev/thief_rendering.html Comments URL: https://news.ycombinator.com/item?id=46630798 Points: 10 Comments: 2...

    #3D rendering #software rendering #game development #Thief: The Dark Project #graphics engine #historical game tech
  • 4 days ago · software

    Zero to Game Dev - What is Game Engine?

    What Do Game Engines Do? Welcome to the third chapter of this course. There is no better time to start working on your dreams than today, because someone much...

    #game development #game engine #software framework #video games #programming tutorial
  • 6 days ago · software

    Getting Started with 2D Games Using Pyxel (Part 10): Implement Collision Detection

    !Kajiruhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%...

    #Pyxel #Python #game development #collision detection #AABB #2D games #tutorial
  • 1 week ago · software

    A Procedural Terrain Adventure in Unity pt.1

    Noise Noise is a pattern of values that seem somewhat random but remain smooth and continuous. When generating terrain, we need a way to determine the heights...

    #Unity #procedural generation #terrain #noise algorithms #game development #tutorial
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 8): Spawning Asteroids

    Spawn Asteroids In this chapter, we implement logic to spawn asteroids at regular intervals. Here, we’ll build more game‑like systems such as: - Managing multi...

    #Pyxel #Python #game development #asteroids #sprite #tutorial
  • 1 week ago · software

    Why My First Animation Blueprint Didn’t Work in Unreal Engine

    I imported everything correctly… but nothing moved. The character just stood there. That’s when Animation Blueprints started making sense. On Day 16 of my game‑...

    #Unreal Engine #Animation Blueprint #Game Development #Animation Import #State Machine #Skeletal Mesh #Beginner Tutorial
  • 1 week ago · software

    Getting Started with 2D Games Using Pyxel (Part 7): Control the Character

    Control the Character In this chapter we detect when the Space key is pressed and flip the player’s movement direction left ↔ right. This gives a stronger sens...

    #Pyxel #Python #game development #2D games #character control #input handling #movement logic #flip_x #tutorial

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