Color Always Haunts Me
Source: Dev.to
Progress Update
Over the past day I have been reworking my grass shader. It is now almost at version 10 and runs much faster, thanks to a more efficient programming approach and the fact that TurboWarp has compiled their games to run smoother. For more details on my previous attempts, you can check out my devlog for the game fix.
Procedural Additions
- Implemented procedural wind and clouds.
- Added accent grass and other related features.
Color Patches – Current Challenge
The next step was tackling the color patches. I find working with color in art challenging, and this stage has been particularly frustrating. I created a new noise function and plugged in the new values, but the expected results did not appear. Despite extensive troubleshooting, the issue remains unresolved.
Next Steps
I plan to revisit the problem after a break.
Good night, and thanks for reading!