· software
I built my own Shader Language
Coordinate Spaces In standard GLSL, a vec4 is just a vec4. The compiler doesn't know whether that vector represents a position in World Space, Model Space, or...
Coordinate Spaces In standard GLSL, a vec4 is just a vec4. The compiler doesn't know whether that vector represents a position in World Space, Model Space, or...
Scroll‑Based UI Is Everywhere in Modern Apps - collapsing headers - parallax effects - sticky toolbars - section pinning - scroll‑driven animations - pull‑to‑r...