[Paper] Toward Explaining Large Language Models in Software Engineering Tasks
Recent progress in Large Language Models (LLMs) has substantially advanced the automation of software engineering (SE) tasks, enabling complex activities such a...
Recent progress in Large Language Models (LLMs) has substantially advanced the automation of software engineering (SE) tasks, enabling complex activities such a...
A brief overview of the math behind the Harsanyi Dividend and a real-world application in Streamlit The post Synergy in Clicks: Harsanyi Dividends for E-Commerc...
The memory of contemporary Large Language Models is bound by a physical paradox: as they learn, they fill up. The linear accumulation (O(N)) of Key-Value states...
Evolutionary Neural Architecture Search (ENAS) has gained attention for automatically designing neural network architectures. Recent studies use a neural predic...
Most computational accounts of cognitive maps assume that stability is achieved primarily through sensory anchoring, with self-motion contributing to incrementa...
Metaheuristic algorithms for cardinality-constrained portfolio optimization require repair operators to map infeasible candidates onto the feasible region. Stan...
Deep representations across modalities are inherently intertwined. In this paper, we systematically analyze the spectral characteristics of various semantic and...
Generating realistic human-human interactions is a challenging task that requires not only high-quality individual body and hand motions, but also coherent coor...
Automating the calculation of clinical risk scores offers a significant opportunity to reduce physician administrative burden and enhance patient care. The curr...
We introduce Perception Encoder Audiovisual, PE-AV, a new family of encoders for audio and video understanding trained with scaled contrastive learning. Built o...
Recently, the introduction of Chain-of-Thought (CoT) has largely improved the generation ability of unified models. However, it is observed that the current thi...
We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed s...