[Paper] Chain-of-Ground: Improving GUI Grounding via Iterative Reasoning and Reference Feedback

Published: (December 1, 2025 at 01:37 PM EST)
4 min read
Source: arXiv

Source: arXiv - 2512.01979v1

Overview

The paper “Chain-of-Ground: Improving GUI Grounding via Iterative Reasoning and Reference Feedback” tackles a practical pain point for developers building AI assistants that can understand and interact with graphical user interfaces (GUIs). By letting a multimodal large language model (LLM) reason step‑by‑step about where a textual command refers to on a screen, the authors boost grounding accuracy without any extra model training—making the approach immediately usable in real‑world products.

Key Contributions

  • Training‑free iterative grounding framework (Chain‑of‑Ground, CoG). Turns a single‑shot visual grounding model into a multi‑step reasoner that refines its predictions on the fly.
  • Reference‑feedback loop. After each reasoning step the model receives a visual “reference” (e.g., a highlighted region) and can correct mistakes before finalizing the answer.
  • New real‑world benchmark (TPanel‑UI). 420 industrial control‑panel screenshots with realistic distortions (blur, occlusion, masking) to test robustness beyond synthetic UI datasets.
  • State‑of‑the‑art performance gains. 68.4 % accuracy on ScreenSpot‑Pro (+4.8 pts) and +6.9 pts over the strong Qwen‑3‑VL‑235B baseline on TPanel‑UI, all without fine‑tuning.
  • Interpretability. The step‑wise reasoning trace can be visualized, helping developers debug why a model chose a particular UI element.

Methodology

  1. Base multimodal LLM. The authors start with an off‑the‑shelf vision‑language model (e.g., Qwen‑3‑VL‑235B) that can take an image of a GUI and a natural‑language instruction as input.
  2. Chain‑of‑Ground loop.
    • Step 1 – Initial hypothesis: The model proposes a candidate region (e.g., a button) and outputs a textual justification.
    • Step 2 – Visual feedback: The system renders the proposed region as a highlighted overlay and feeds this back to the model as part of the next prompt.
    • Step 3 – Re‑reasoning: Using the overlay as a reference, the model checks for inconsistencies (e.g., “the button label doesn’t match the command”) and either confirms the guess or suggests a new region.
    • Repeat up to a small, fixed number of iterations (typically 2‑3) until the model signals confidence.
  3. Prompt engineering. The authors design concise, structured prompts that ask the model to “think aloud,” list alternatives, and explicitly request a confidence score. This nudges the LLM to perform chain‑of‑thought reasoning, which has been shown to improve accuracy in other domains.
  4. No gradient updates. Because the process relies solely on prompting and visual feedback, it can be dropped into any existing pipeline that already uses a vision‑language model.

Results & Findings

DatasetBaseline (single‑shot)Chain‑of‑Ground (CoG)Δ Accuracy
ScreenSpot‑Pro63.6 %68.4 %+4.8 pts
TPanel‑UI (industrial panels)71.2 % (Qwen‑3‑VL‑235B)78.1 %+6.9 pts
  • Iterative refinement consistently outperforms the one‑shot prediction, especially on small UI elements (icons, toggles) and on visually noisy screens.
  • Interpretability gains: The intermediate reasoning steps reveal where the model confused similar icons, enabling targeted prompt tweaks.
  • Generalization: The same CoG loop works on both digital mock‑ups (ScreenSpot) and photographed control panels (TPanel‑UI), suggesting the method is robust to lighting, blur, and partial occlusion.

Practical Implications

  • Plug‑and‑play AI assistants. Developers can augment existing voice‑controlled or chatbot‑based assistants with a few lines of code to enable reliable UI interaction (e.g., “click the ‘Start’ button on the dashboard”).
  • Automated UI testing. Test frameworks can use CoG to locate elements described in test scripts, reducing brittle selector maintenance.
  • Accessibility tools. Screen readers or voice‑controlled accessibility layers can more accurately map spoken commands to UI components, improving the experience for users with motor impairments.
  • Rapid prototyping for low‑code platforms. Non‑technical users can describe UI actions in plain language, and the system will reliably locate the target element without developers writing custom selectors.
  • Cost‑effective scaling. Since no additional model training is required, companies can apply CoG to any vision‑language model they already license, avoiding expensive fine‑tuning pipelines.

Limitations & Future Work

  • Iteration budget. The current loop caps at 3 steps; more complex screens might need deeper reasoning, which could increase latency.
  • Prompt sensitivity. Performance varies with prompt phrasing; a systematic prompt‑search or automated prompt‑optimization could make the system more robust.
  • Hardware constraints. Large multimodal LLMs still demand substantial GPU memory; deploying CoG on edge devices remains challenging.
  • Broader UI modalities. The study focuses on static screenshots; extending to dynamic, animated, or 3D interfaces (e.g., AR/VR) is an open direction.

Overall, “Chain‑of‑Ground” demonstrates that structured, iterative prompting can unlock hidden grounding capabilities in existing multimodal models, offering a practical pathway for developers to build smarter, more reliable UI‑aware AI systems.

Authors

  • Aiden Yiliu Li
  • Bizhi Yu
  • Daoan Lei
  • Tianhe Ren
  • Shilong Liu

Paper Information

  • arXiv ID: 2512.01979v1
  • Categories: cs.AI, cs.CL, cs.CV
  • Published: December 1, 2025
  • PDF: Download PDF
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