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  • All (12244) +114
    • AI (1978) +13
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    • Software (6374) +89
    • IT (3276) +10
    • Education (30)
  • Notice
  • All (12244) +114
  • AI (1978) +13
  • DevOps (586) +2
  • Software (6374) +89
  • IT (3276) +10
  • Education (30)
  • Notice
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  • 13 hours ago · software

    I built my own Shader Language

    Coordinate Spaces In standard GLSL, a vec4 is just a vec4. The compiler doesn't know whether that vector represents a position in World Space, Model Space, or...

    #shader #domain-specific-language #type-safety #graphics-programming #GLSL #coordinate-spaces #Cast
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