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  • All (20931) +237
    • AI (3154) +13
    • DevOps (932) +6
    • Software (11018) +167
    • IT (5778) +50
    • Education (48)
  • Notice
  • All (20931) +237
  • AI (3154) +13
  • DevOps (932) +6
  • Software (11018) +167
  • IT (5778) +50
  • Education (48)
  • Notice
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  • 2 days ago · software

    Our Godot Game Only Crashed on Expensive PCs (Here's Why)

    The Actual Problems We tracked it down to four separate issues that were all making things worse together. 1. Loading Resources During Gameplay This looks harm...

    #Godot #game-development #performance #crash-debugging #resource-loading #RTX‑4090 #idle-game #optimization
  • 2 weeks ago · software

    Game Engines Explained Like You’re Choosing a Pokémon

    !Javadhttps://media2.dev.to/dynamic/image/width=50,height=50,fit=cover,gravity=auto,format=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploads%2Fuser%2...

    #game engines #Unity #Unreal Engine #Godot #game development #engine comparison #developer tools #software selection
  • 2 weeks ago · software

    Raymarching Mountains for Godot - addon that solves the problem of open worlds

    !Demohttps://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.amazonaws.com%2Fuploa...

    #Godot #Raymarching #ProceduralGeneration #OpenWorlds #GameDevPlugin
  • 1 month ago · software

    Weekly update #20

    What I went through Firstly, I learned that composition is really useful in Godot and how to handle similar things without doing much work. However, there are...

    #godot #game-development #composition #custom-components #programming
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