What is cppsp?
cppsp – a transpiled, script‑like language based on C++ Requirements - A C++ compiler installed and its folder added to the system PATH environment variable. -...
cppsp – a transpiled, script‑like language based on C++ Requirements - A C++ compiler installed and its folder added to the system PATH environment variable. -...
Article URL: https://gaultier.github.io/blog/the_production_bug_that_made_me_care_about_undefined_behavior.html Comments URL: https://news.ycombinator.com/item?...
Introduction In daily C development, processing Excel data is a requirement almost every developer encounters. Whether it’s importing user data, generating rep...
Article URL: https://github.com/halidecx/fcvvdp Comments URL: https://news.ycombinator.com/item?id=46415570 Points: 24 Comments: 1...
Article URL: https://github.com/halidecx/fcvvdp Comments URL: https://news.ycombinator.com/item?id=46415570 Points: 4 Comments: 0...
Article URL: https://lemire.me/blog/2025/12/27/parsing-ip-addresses-quickly-portably-without-simd-magic/ Comments URL: https://news.ycombinator.com/item?id=4641...
Article URL: https://marekfiser.com/blog/mono-vs-dot-net-in-unity/ Comments URL: https://news.ycombinator.com/item?id=46414819 Points: 27 Comments: 7...
Many languages¹ that have exceptions also have a finally clause, so you can write: cpp try { // ⟦ stuff ⟧ } finally { always; } A quick check shows that this co...
Finally in other languages Many languages¹ that have exceptions also have a finally clause, so you can write cpp try { // stuff } finally { always; } A quick c...
Many languages¹ that have exceptions also have a finally clause, so you can write cpp try { // stuff } finally { always; } A quick check shows that this control...
Introduction If you’ve ever looked under the hood of a modern game engine like Unreal C++ or Unity C, you’ll find one common denominator: Object‑Oriented Progr...
IOptions vs IOptionsSnapshot vs IOptionsMonitor – Which One Should You Use? Ever got confused about which one to use in your .NET app? You're not alone! Let me...