[Paper] 빠른 코드 반복을 위한 GPU‑네이티브 컴파일의 이론적 기반

발행: (2025년 12월 12일 오전 10:14 GMT+9)
5 min read
원문: arXiv

Source: arXiv - 2512.11200v1

Overview

논문 Theoretical Foundations of GPU‑Native Compilation for Rapid Code Iteration 은 최신 AI‑기반 코드 생성기가 CPU‑GPU 데이터 전송 병목 현상 때문에 정체되는 이유를 분석하고, 그 지연 시간을 크게 줄일 수 있는 세 가지 GPU‑중심 컴파일 전략을 제안합니다. 형식적인 지연 및 에너지 분석을 기반으로, 저자들은 개발자가 생성된 코드를 10–100배 빠르게 반복할 수 있음을 보여주며, 진정한 인터랙티브 AI‑지원 프로그래밍의 가능성을 열어줍니다.

Key Contributions

  • Formal latency/energy models for three GPU‑native compilation paradigms, quantifying the theoretical speedups achievable over traditional CPU‑centric pipelines.
  • Parallel traditional compilation adapted to run entirely on the GPU, eliminating host‑device transfers and delivering a 2–5× latency reduction.
  • Neural compilation: a learned seq‑to‑seq translator that emits GPU‑executable binaries directly on the device, leveraging massive GPU parallelism for 10–100× speedups.
  • Hybrid architecture that combines deterministic GPU compilation with neural‑driven speculative generation, offering a practical trade‑off between correctness guarantees and raw throughput.
  • Probabilistic verification framework that lets developers bound the risk of compilation errors while still exploiting parallel exploration of candidate programs.
  • Discussion of broader impact on self‑improving AI systems and emerging analog computing substrates.

Methodology

  1. Problem Formalization – The authors model the end‑to‑end code‑iteration loop (generation → compile → execute → test) as a series of data‑movement and compute stages, highlighting the dominant cost of shuttling source code and intermediate representations between CPU memory and GPU memory.

  2. GPU‑Native Compilation Designs

    • Parallel Traditional: Existing compiler passes (parsing, IR generation, optimization, codegen) are re‑implemented as GPU kernels that operate on batches of independent compilation units.
    • Neural Compilation: A transformer‑style model is trained to map high‑level source directly to low‑level GPU assembly (PTX/SPIR‑V). The model runs on‑device, producing many candidate binaries in parallel.
    • Hybrid: A deterministic GPU compiler produces a baseline binary, while the neural model proposes speculative variants that are vetted by a lightweight probabilistic verifier before execution.
  3. Theoretical Analysis – Using the established models, the paper derives upper‑bound latency and energy formulas for each approach, expressed in terms of GPU bandwidth, kernel launch overhead, and parallelism factor (𝑃).

  4. Probabilistic Verification – The verifier samples execution traces of candidate binaries, estimating the probability that a program is correct within a user‑defined confidence interval. This enables developers to “pay” less compute for low‑risk code while allocating more resources to high‑risk, high‑reward candidates.

Results & Findings

ApproachTheoretical Latency ReductionEnergy SavingsKey Insight
Parallel Traditional (GPU‑only)2–5× vs. CPU‑GPU pipeline~30 %Removing host‑device copies already yields noticeable gains.
Neural Compilation10–100× (depends on parallelism 𝑃)50–80 %Massive parallel generation of binaries outweighs the overhead of a learned model.
Hybrid (Deterministic + Neural)5–20× (configurable)40–60 %Offers a practical middle ground with correctness guarantees via verification.

The analysis shows that even a modest GPU with 8 GB of VRAM can host thousands of concurrent compilation kernels, turning the compilation step from a serial choke point into a highly parallel workload. The probabilistic verifier can bound error rates to <0.1 % while still achieving >10× speedups.

Practical Implications

  • Faster AI‑assisted development loops – Tools like GitHub Copilot, Tabnine, or custom LLM‑based code generators could integrate a GPU‑native compiler backend, delivering near‑instant feedback on generated snippets.
  • Reduced cloud costs – By keeping the entire iteration cycle on the GPU, developers avoid costly CPU‑GPU data egress charges, especially in serverless or edge‑compute environments.
  • Self‑optimizing systems – Autonomous agents that continuously rewrite and test code (e.g., reinforcement‑learning‑based program synthesis) can explore many more variants per second, accelerating convergence.
  • Enabling analog/neuromorphic substrates – The formalism paves the way for future hardware where compilation and execution are co‑located, further shrinking latency.
  • Tooling roadmap – Existing GPU‑accelerated compilers (LLVM‑GPU, NVIDIA’s NVRTC) could be extended with batch‑mode kernels; neural compilers can be trained on domain‑specific DSLs to produce highly optimized kernels on‑device.

Limitations & Future Work

  • Model accuracy vs. speed trade‑off – Neural compilation still incurs a non‑zero error rate; the verification scheme mitigates but does not eliminate this risk.
  • Memory constraints – Extremely large codebases may exceed GPU memory, requiring clever paging or hierarchical compilation strategies.
  • Hardware dependence – Benefits scale with GPU parallelism and memory bandwidth; low‑end GPUs may see modest gains.
  • Empirical validation – The work is primarily theoretical; real‑world benchmarks on diverse workloads (e.g., scientific kernels, web services) are needed to confirm the predicted speedups.
  • Integration challenges – Adapting existing build systems and CI pipelines to a GPU‑native flow will require tooling and standards development.

Bottom line: By moving compilation onto the GPU and augmenting it with learned, parallel code generation, this research charts a path toward dramatically faster AI‑driven development cycles—an enticing prospect for any developer building the next generation of intelligent programming assistants.

Authors

  • Adilet Metinov
  • Gulida M. Kudakeeva
  • Gulnara D. Kabaeva

Paper Information

  • arXiv ID: 2512.11200v1
  • Categories: cs.DC, cs.LG, cs.PL
  • Published: December 12, 2025
  • PDF: Download PDF
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