[Paper] OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics
Source: arXiv - 2606.09826v1
Overview
Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.
Key Contributions
This paper presents research in the following areas:
- cs.CV
- cs.AI
Methodology
Please refer to the full paper for detailed methodology.
Practical Implications
This research contributes to the advancement of cs.CV.
Authors
- Mingxian Lin
- Shengju Qian
- Yuqi Liu
- Yi-Hua Huang
- Yiyu Wang
- Wei Huang
- Yitang Li
- Fan Zhang
- Zeyu Hu
- Lingting Zhu
- Xin Wang
- Xiaojuan Qi
Paper Information
- arXiv ID: 2606.09826v1
- Categories: cs.CV, cs.AI
- Published: June 8, 2026
- PDF: Download PDF