[Paper] OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics

Published: (June 8, 2026 at 01:59 PM EDT)
2 min read
Source: arXiv

Source: arXiv - 2606.09826v1

Overview

Vision-language model (VLM) agents are increasingly deployed in interactive game environments. Yet game benchmarks for VLM agents typically report a single first-attempt score per (agent, game) pair, focus on single-agent Solo play, and lack unified protocols for evaluating heterogeneous agent classes (commercial VLMs, open-weight VLMs, and specialized game policies) on the same footing. We address these gaps with OmniGameArena, a real-time benchmark of twelve newly built Unreal Engine 5 games spanning Solo (7), PvP (3), and Coop (2) with unified action interfaces, and the Improvement Dynamics Curve (IDC), an agentic-reflection harness in which a tool-using reflector LLM autonomously refines a bounded skill prompt across multiple rounds. Beyond cold-start leaderboard scores, IDC exposes two additional observables for each (agent, game) pair: how the score evolves across reflection rounds, and how the learned skill behaves on held-out task variants. We report these observables for twelve VLM agents on the cold-start leaderboard and four top agents under IDC.

Key Contributions

This paper presents research in the following areas:

  • cs.CV
  • cs.AI

Methodology

Please refer to the full paper for detailed methodology.

Practical Implications

This research contributes to the advancement of cs.CV.

Authors

  • Mingxian Lin
  • Shengju Qian
  • Yuqi Liu
  • Yi-Hua Huang
  • Yiyu Wang
  • Wei Huang
  • Yitang Li
  • Fan Zhang
  • Zeyu Hu
  • Lingting Zhu
  • Xin Wang
  • Xiaojuan Qi

Paper Information

  • arXiv ID: 2606.09826v1
  • Categories: cs.CV, cs.AI
  • Published: June 8, 2026
  • PDF: Download PDF
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