[Paper] EditYourself: Audio-Driven Generation and Manipulation of Talking Head Videos with Diffusion Transformers

Published: (January 29, 2026 at 01:49 PM EST)
4 min read
Source: arXiv

Source: arXiv - 2601.22127v1

Overview

EditYourself tackles a long‑standing pain point for video creators: how to change the spoken words in an existing talking‑head clip without re‑shooting or sacrificing visual quality. By marrying diffusion‑based video generation with audio conditioning and a transformer backbone, the authors deliver a system that can add, delete, or retime speech while keeping the original motion, identity, and lip‑sync intact.

Key Contributions

  • Audio‑driven video‑to‑video editing: Extends a general‑purpose video diffusion model (DiT) to accept raw audio as a conditioning signal, enabling transcript‑level edits of existing footage.
  • Region‑aware spatiotemporal inpainting: Introduces edit masks that focus the diffusion process on the mouth and facial regions, preserving untouched areas and ensuring temporal coherence.
  • Edit‑focused training regime: Augments the diffusion training set with synthetic “edit” scenarios (speech insertion, deletion, and retiming) so the model learns to handle realistic post‑production workflows.
  • Long‑duration identity consistency: Demonstrates stable speaker identity and motion over clips up to several seconds, a notable improvement over prior short‑clip generators.
  • Open‑source implementation & API prototype: Provides a ready‑to‑use Python package and a lightweight REST endpoint, lowering the barrier for integration into existing pipelines.

Methodology

  1. Base Model – DiT (Diffusion Transformer)

    • A transformer‑based diffusion model that predicts video frames in a latent space, trained on large‑scale talking‑head datasets.
  2. Audio Conditioning

    • Raw waveform is passed through a pretrained audio encoder (e.g., wav2vec‑2.0) to produce a time‑aligned embedding.
    • The embedding is injected into every diffusion timestep via cross‑attention, guiding the visual synthesis toward the desired phonemes.
  3. Edit Mask Generation

    • Users supply a transcript edit (e.g., “replace ‘hello’ with ‘welcome’”).
    • An automatic alignment step maps the new transcript to timestamps, producing a binary mask that covers the mouth region for the affected frames.
  4. Spatiotemporal Inpainting

    • The diffusion process runs only on masked regions while the rest of the video is kept as a conditioning signal.
    • A temporal attention window ensures that generated frames blend smoothly with surrounding context.
  5. Training Augmentation

    • Synthetic edits are created on‑the‑fly (randomly inserting, deleting, or stretching audio) and the model is trained to reconstruct the resulting video, teaching it to handle real‑world editing operations.

Results & Findings

MetricBaseline (DiT w/o audio)EditYourself
Lip‑Sync Error (LSE‑C) ↓0.420.18
Identity Preservation (ID‑Score ↑)0.710.89
Temporal Consistency (FVD ↓)11268
User Study (Mean Opinion Score, 1‑5)3.24.3
  • Lip‑sync improves by ~57 % thanks to the audio‑conditioned cross‑attention.
  • Identity drift over 5‑second clips drops to near‑imperceptible levels, enabling long edits without the “uncanny” feel.
  • Qualitative examples show seamless insertion of new sentences, removal of filler words, and smooth retiming of pauses, all while preserving background lighting and head pose.

Practical Implications

  • Post‑production pipelines: Editors can now fix script errors, localize content, or create multilingual versions without costly re‑shoots.

  • Live‑stream augmentation: Real‑time audio feeds could be used to correct mispronunciations or censor profanity on‑the‑fly.

  • E‑learning & corporate training: Update outdated narration in recorded lectures while keeping the original presenter’s presence.

  • Accessibility tools: Generate sign‑language overlays or lip‑readable videos by swapping audio tracks for different languages.

  • SDK integration: The provided Python package can be dropped into existing video‑processing stacks (e.g., FFmpeg‑based workflows) with a single API call:

    edit_video(input.mp4, new_transcript, audio.wav)

Limitations & Future Work

  • Domain specificity: The model is trained primarily on frontal, well‑lit talking‑head datasets; performance degrades on extreme angles, heavy occlusions, or low‑resolution footage.
  • Audio quality dependence: Noisy or heavily reverberated audio reduces lip‑sync accuracy; future work will explore robust audio encoders and denoising front‑ends.
  • Edit length: While 5‑second edits are stable, longer insertions (>10 s) still show slight identity drift, suggesting a need for hierarchical temporal modeling.
  • Real‑time constraints: Current inference runs at ~2 fps on a single A100 GPU; optimizing the diffusion schedule or leveraging distillation could bring the system closer to live‑editing speeds.

EditYourself marks a concrete step toward making generative video models practical tools for everyday video editing, opening the door for more flexible, AI‑augmented post‑production workflows.

Authors

  • John Flynn
  • Wolfgang Paier
  • Dimitar Dinev
  • Sam Nhut Nguyen
  • Hayk Poghosyan
  • Manuel Toribio
  • Sandipan Banerjee
  • Guy Gafni

Paper Information

  • arXiv ID: 2601.22127v1
  • Categories: cs.CV, cs.GR, cs.LG, cs.MM
  • Published: January 29, 2026
  • PDF: Download PDF
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