[Paper] StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors

Published: (December 18, 2025 at 01:59 PM EST)
4 min read
Source: arXiv

Source: arXiv - 2512.16915v1

Overview

StereoPilot tackles a growing bottleneck in the creation of 3‑D content: turning ordinary 2‑D video into high‑quality stereoscopic footage. By introducing a unified, large‑scale dataset (UniStereo) and a feed‑forward neural model that bypasses the cumbersome “depth‑warp‑inpaint” pipeline, the authors deliver a solution that is both faster and more reliable for the VR, AR, and 3‑D cinema pipelines.

Key Contributions

  • UniStereo dataset – the first massive, format‑agnostic collection of paired mono‑stereo video clips covering both parallel‑view and converged‑view configurations, enabling fair benchmarking across methods.
  • StereoPilot model – a single‑pass generative network that directly predicts the target eye view without explicit depth estimation or iterative diffusion, dramatically reducing latency.
  • Learnable domain switcher – a lightweight module that automatically adapts the same backbone to different stereo formats (parallel vs. converged) during inference.
  • Cycle‑consistency training – a novel loss that enforces consistency between the generated left/right views and the original mono frame, improving temporal stability and reducing artifacts.
  • State‑of‑the‑art performance – empirical results show StereoPilot outperforms existing depth‑based and diffusion‑based approaches in visual quality while being up to 10× faster.

Methodology

  1. Dataset Construction (UniStereo)

    • Collected thousands of high‑resolution video clips from existing 3‑D movies, VR captures, and synthetic sources.
    • For each clip, both parallel‑view (two cameras side‑by‑side) and converged‑view (toed‑in) stereo pairs were generated, providing a unified benchmark across formats.
  2. Model Architecture

    • Backbone: A transformer‑style encoder‑decoder that ingests a single monocular frame and learns a latent representation of scene geometry and texture.
    • Domain Switcher: A small, trainable gating network that modulates the decoder’s weights based on a one‑hot stereo‑format flag, allowing the same backbone to produce either parallel or converged outputs.
    • Output Head: Directly predicts the right‑eye image (or left, depending on the flag) in a single forward pass; no depth map is produced or used.
  3. Training Objectives

    • Reconstruction loss (L1 + perceptual) on the generated stereo view.
    • Cycle‑consistency loss: the generated view is re‑projected back to the original mono frame using a differentiable warping operator, encouraging geometric plausibility.
    • Adversarial loss (optional) to sharpen fine details.
  4. Inference

    • Given a mono frame and a desired stereo format flag, the model instantly outputs the companion view, ready for real‑time stitching with the original frame.

Results & Findings

MetricStereoPilotDepth‑Warp‑Inpaint (DWI)Diffusion‑Based (e.g., Stable‑Stereo)
PSNR (dB)31.828.429.1
SSIM0.940.880.90
Inference time (1080p)45 ms480 ms1.2 s
Temporal flicker (T‑score)0.120.350.28
  • Visual fidelity: StereoPilot preserves fine textures (hair, foliage) and reduces ghosting around depth edges, a common failure mode of DWI pipelines.
  • Speed: The feed‑forward design eliminates the iterative diffusion steps, making it suitable for real‑time applications (≈22 fps on a single RTX 4090).
  • Format robustness: The same model achieves comparable scores on both parallel and converged stereo, confirming the effectiveness of the domain switcher.

Practical Implications

  • VR/AR content pipelines: Studios can now generate stereoscopic previews on‑the‑fly, cutting down the time and cost of manual dual‑camera shoots.
  • Live broadcasting: Real‑time mono‑to‑stereo conversion enables 3‑D live streams for sports or concerts without dedicated 3‑D rigs.
  • Game engines & simulation: Developers can integrate StereoPilot as a post‑process effect to provide optional 3‑D modes for existing 2‑D assets, expanding accessibility for headset users.
  • Edge deployment: The lightweight inference (≈45 ms per frame) fits on high‑end mobile GPUs, opening possibilities for on‑device 3‑D video creation on smartphones and AR glasses.

Limitations & Future Work

  • Depth ambiguity: While the model sidesteps explicit depth maps, it can still struggle with extreme parallax or transparent surfaces where geometry is inherently ambiguous.
  • Training data bias: UniStereo, despite its size, is dominated by professionally shot footage; performance on low‑light or highly compressed user‑generated videos may degrade.
  • Temporal consistency: Although the cycle loss reduces flicker, long‑range temporal coherence (e.g., across minutes of video) remains an open challenge.
  • Future directions suggested by the authors include: incorporating self‑supervised depth cues to further improve geometry, extending the dataset with more diverse capture conditions, and exploring multi‑frame recurrent architectures for smoother video output.

Authors

  • Guibao Shen
  • Yihua Du
  • Wenhang Ge
  • Jing He
  • Chirui Chang
  • Donghao Zhou
  • Zhen Yang
  • Luozhou Wang
  • Xin Tao
  • Ying‑Cong Chen

Paper Information

  • arXiv ID: 2512.16915v1
  • Categories: cs.CV
  • Published: December 18, 2025
  • PDF: Download PDF
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