[Paper] NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Disentangled Neural Mesh-based Implicit Field
Source: arXiv - 2606.19316v1
Overview
Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability. Project page: https://zju3dv.github.io/neumeshplusplus/
Key Contributions
This paper presents research in the following areas:
- cs.CV
Methodology
Please refer to the full paper for detailed methodology.
Practical Implications
This research contributes to the advancement of cs.CV.
Authors
- Chong Bao
- Yuan Li
- Bangbang Yang
- Yujun Shen
- Hujun Bao
- Zhaopeng Cui
- Yinda Zhang
- Guofeng Zhang
Paper Information
- arXiv ID: 2606.19316v1
- Categories: cs.CV
- Published: June 17, 2026
- PDF: Download PDF