Unlocking the Web in 3D: An Introduction to Three.js
Source: Dev.to
What Three.js Actually Does
WebGL is the underlying technology that allows browsers to render 3D graphics. It is powerful but extremely low level. Three.js provides a structured, developer‑friendly layer on top of WebGL, handling:
- Scene creation
- Camera systems
- Lighting models
- Materials and shaders
- Geometry generation
- Model loading
- Animation systems
- Rendering pipelines
Without Three.js, developers would need to manually manage shaders, buffers, matrices, and GPU state. Three.js abstracts these details while still giving full access to the underlying power when needed.
The Core Building Blocks
Scene
A container that holds all objects, lights, and cameras.
const scene = new THREE.Scene();
Camera
Defines the viewpoint. The most common is the perspective camera, which mimics human vision.
const camera = new THREE.PerspectiveCamera(60, aspect, 0.1, 100);
Renderer
Responsible for drawing the scene to the screen using WebGL.
const renderer = new THREE.WebGLRenderer({ antialias: true });
These three pieces form the backbone of every Three.js project, from simple demos to large‑scale interactive experiences.
Geometry, Materials, and Meshes
Three.js uses a modular system to define objects:
- Geometry describes the shape
- Material describes how it looks
- Mesh combines them into a renderable object
Example:
const geometry = new THREE.SphereGeometry(1, 32, 32);
const material = new THREE.MeshStandardMaterial({ color: 0x6699ff });
const sphere = new THREE.Mesh(geometry, material);
This separation allows developers to reuse materials, swap geometries, or apply custom shaders without rewriting entire objects.
Lighting and Realism
Three.js includes a full lighting system inspired by real‑world physics. It supports:
- Ambient light
- Directional light
- Point light
- Spotlights
- Hemisphere light
- Physical materials with roughness and metalness
const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(2, 2, 2);
These features make it possible to create scenes that feel natural and dynamic.
Animation and Motion
Three.js includes an animation system that supports:
- Keyframe animations
- Morph targets
- Skeletal animation
- Procedural motion
- Custom render loops
This makes it suitable for everything from subtle UI motion to full character animation.
Model Loading
Three.js supports many 3D formats, but the recommended one is glTF, the modern standard for web‑friendly 3D assets.
const loader = new THREE.GLTFLoader();
loader.load("model.glb", (gltf) => {
scene.add(gltf.scene);
});
Developers can import assets from Blender, Maya, Cinema 4D, and other 3D tools.
Post Processing and Effects
Three.js includes an extensible post‑processing pipeline that supports:
- Bloom
- Depth of field
- Motion blur
- Color grading
- Custom shader passes
These effects allow developers to create cinematic visuals directly in the browser.
Where Three.js Is Used
Three.js powers a wide range of real‑world applications:
- Product configurators
- Interactive museum exhibits
- Data visualizations
- Music visualizers
- Scientific simulations
- Portfolio sites
- Art installations
- Educational tools
Its flexibility makes it useful for both technical and creative work.
Why Three.js Matters
Three.js has become a cornerstone of modern creative web development because it:
- Makes WebGL accessible
- Encourages experimentation
- Works across frameworks (React, Vue, Svelte, vanilla JS)
- Has a massive ecosystem of examples and plugins
- Scales from simple demos to complex applications
It gives developers the ability to build experiences that feel alive, interactive, and expressive in ways traditional web design cannot achieve.
Final Thoughts
Three.js is not just a library; it is a gateway into a different way of thinking about the web. It brings together art, math, physics, and design, providing developers with the tools to create immersive experiences that run anywhere a browser exists.
If you want to explore the creative side of the web, Three.js is one of the most powerful tools you can learn.