Migrate vs Import in Unreal Engine Finally Made Sense
Source: Dev.to
What I tried / learned today
-
Learned how to migrate assets from one Unreal project to another.
- In the Content Browser, select the desired assets and choose the Migrate option.
- Unreal displays a list of all dependent files (materials, textures, Blueprints, etc.).
- Always select the Content folder of the target project as the destination; this keeps all references intact.
-
Learned how to import external files (FBX models, textures, audio).
- Use the Import button in the Content Browser and review the import settings before confirming.
- Place imported assets into appropriate folders to keep the project organized.
What confused me
- Uncertainty about which files are copied during migration.
- Not knowing where exactly to paste migrated assets.
- Why choosing the wrong folder breaks materials.
- The difference between Migrate and Export.
- When to use Import instead of migration.
These questions felt risky because a single misstep could disrupt the project.
What worked or finally clicked
-
Migrate is solely for moving assets between Unreal projects.
- It automatically includes every dependent asset.
- The destination must always be the Content folder of the target project.
-
Export is not intended for transferring assets between Unreal projects.
-
Import is only for bringing external files into a project, not for assets created inside Unreal.
Understanding these distinctions made asset movement feel much safer and more predictable.
One lesson for beginners
- Always migrate to the Content folder.
- Trust Unreal’s dependency system to handle required files.
- Use Import exclusively for external assets.
- Maintain a clear folder structure; it matters more than it looks.
Slow progress, but building a solid foundation.
If you’re also learning game development, what was the first thing that confused you when you started?
See you in the next post 🎮🚀