(Learn with 🖼️Meme images) How to create 🎨3D animation using 🧠AI (React Three Fiber vs Three.js vs A-Frame + GSAP)
Source: Dev.to
Introduction
These days, I have been making my brain‑training app, Muscle Brain.
- My app DEV post: 🚀 How I released Chrome Extensions (💪🧠 Muscle Brain v4)
Last time, I built a website for the app and created a 2D animation with GSAP.
- My website DEV post: 🧐 I created a website animation that you might stare at for a while (GSAP) 🎨
Now I want to learn 3D and convert the animation from 2D to 3D. Learning 3D turned out to be more challenging than I expected because of many new concepts. Let’s learn 3D together step‑by‑step with meme images for fun and better understanding! 🚀
Difference between 3D web and 2D web
3D offers a more immersive and realistic animation experience, but it has a steeper learning curve than 2D. Key differences:
| Concept | 2D web | 3D web |
|---|---|---|
| Level | Easy | Hard |
| Axis | X, Y | X, Y, Z |
| Camera | No | Yes |
| Light | No | Yes |
| Coloring | CSS | Material |
- Axes: 2D uses only X (horizontal) and Y (vertical). 3D adds Z (depth), allowing objects to be near or far.
- Camera: 2D doesn’t need a camera; everything is visible. 3D requires a camera with position, rotation, and field of view (FOV). Objects behind the camera are not visible.
- Lighting: In 3D, lights are required; without them, materials appear black.
- Materials: 3D uses materials with properties like metalness (0 = plastic, 1 = metal) and roughness (0 = mirror‑like, 1 = matte). CSS is still useful for UI layout around the canvas.

Important 3D words
Below are the essential terms you’ll encounter when working with Three.js (or its wrappers).
| Word | Meaning |
|---|---|
| Scene | The canvas that holds all objects |
| Camera | Your eyes; defines what part of the scene is visible |
| Render | Draw the scene from the camera’s perspective |
| Geometry | The shape of an object |
| Material | The appearance (color, texture, etc.) |
| Mesh | A 3D object, which is a combination of geometry + material |

Three.js vs React Three Fiber vs A‑Frame
All three libraries wrap WebGL and make 3D development easier, but they target different workflows.
Three.js
- A direct wrapper around WebGL.
- Handles scenes, lights, materials, etc., reducing the amount of low‑level code you need.
- Official docs:
React Three Fiber (r3f)
- A React renderer for Three.js.
- Lets you write 3D code as React components, promoting reuse and declarative style.
- Docs:
A‑Frame
- A declarative HTML‑based framework built on top of Three.js, focused on VR/AR.
- Ideal for non‑React developers who want quick 3D/VR prototypes.
- Docs:
Comparison table
| Feature | Three.js | React Three Fiber | A‑Frame |
|---|---|---|---|
| Level | Hard | Medium | Easy |
| Code Style | Object‑oriented | React components | HTML components |
| Framework | Vanilla JS / any | React only | Vanilla JS / any |
| Best For | Maximum control, non‑React | React developers | Beginners, VR/AR |
All three can be used in a Node.js environment. React Three Fiber requires React, while Three.js and A‑Frame work with plain JavaScript/TypeScript and any framework.
Sample galaxy animation (CodePen)
I created a very simple galaxy animation where random stars move from far away to near the camera. The stars glow on their own, so no lights are needed. The material used:
- React Three Fiber –
meshBasicMaterial - Three.js –
MeshBasicMaterial - A‑Frame –
shader: flat

React Three Fiber code sample (GSAP animation)
The snippet below animates each star from a far position (z: -50) to a near position (z: 5) over 3 seconds, looping continuously.
// Animate the star using GSAP
// gsap.fromTo = animate FROM one value TO another value
gsap.fromTo(
ref.current.position, // What to animate (the star's position in 3D space)
{ z: -50 }, // Starting value: far away (50 units behind camera)
{
z: 5, // Ending value: close to camera (5 units in front)
duration: 3, // Animation takes 3 seconds
delay: 0, // No initial delay
repeat: -1, // Loop forever
ease: "none"
}
);