(Learn with 🖼️Meme images) How to create 🎨3D animation using 🧠AI (React Three Fiber vs Three.js vs A-Frame + GSAP)

Published: (December 11, 2025 at 06:42 AM EST)
3 min read
Source: Dev.to

Source: Dev.to

Introduction

These days, I have been making my brain‑training app, Muscle Brain.

Last time, I built a website for the app and created a 2D animation with GSAP.

Now I want to learn 3D and convert the animation from 2D to 3D. Learning 3D turned out to be more challenging than I expected because of many new concepts. Let’s learn 3D together step‑by‑step with meme images for fun and better understanding! 🚀

Difference between 3D web and 2D web

3D offers a more immersive and realistic animation experience, but it has a steeper learning curve than 2D. Key differences:

Concept2D web3D web
LevelEasyHard
AxisX, YX, Y, Z
CameraNoYes
LightNoYes
ColoringCSSMaterial
  • Axes: 2D uses only X (horizontal) and Y (vertical). 3D adds Z (depth), allowing objects to be near or far.
  • Camera: 2D doesn’t need a camera; everything is visible. 3D requires a camera with position, rotation, and field of view (FOV). Objects behind the camera are not visible.
  • Lighting: In 3D, lights are required; without them, materials appear black.
  • Materials: 3D uses materials with properties like metalness (0 = plastic, 1 = metal) and roughness (0 = mirror‑like, 1 = matte). CSS is still useful for UI layout around the canvas.

Comparison image

Important 3D words

Below are the essential terms you’ll encounter when working with Three.js (or its wrappers).

WordMeaning
SceneThe canvas that holds all objects
CameraYour eyes; defines what part of the scene is visible
RenderDraw the scene from the camera’s perspective
GeometryThe shape of an object
MaterialThe appearance (color, texture, etc.)
MeshA 3D object, which is a combination of geometry + material

3D terminology image

Three.js vs React Three Fiber vs A‑Frame

All three libraries wrap WebGL and make 3D development easier, but they target different workflows.

Three.js

  • A direct wrapper around WebGL.
  • Handles scenes, lights, materials, etc., reducing the amount of low‑level code you need.
  • Official docs:

React Three Fiber (r3f)

  • A React renderer for Three.js.
  • Lets you write 3D code as React components, promoting reuse and declarative style.
  • Docs:

A‑Frame

  • A declarative HTML‑based framework built on top of Three.js, focused on VR/AR.
  • Ideal for non‑React developers who want quick 3D/VR prototypes.
  • Docs:

Comparison table

FeatureThree.jsReact Three FiberA‑Frame
LevelHardMediumEasy
Code StyleObject‑orientedReact componentsHTML components
FrameworkVanilla JS / anyReact onlyVanilla JS / any
Best ForMaximum control, non‑ReactReact developersBeginners, VR/AR

All three can be used in a Node.js environment. React Three Fiber requires React, while Three.js and A‑Frame work with plain JavaScript/TypeScript and any framework.

Sample galaxy animation (CodePen)

I created a very simple galaxy animation where random stars move from far away to near the camera. The stars glow on their own, so no lights are needed. The material used:

  • React Three FibermeshBasicMaterial
  • Three.jsMeshBasicMaterial
  • A‑Frameshader: flat

Galaxy animation preview

React Three Fiber code sample (GSAP animation)

The snippet below animates each star from a far position (z: -50) to a near position (z: 5) over 3 seconds, looping continuously.

// Animate the star using GSAP
// gsap.fromTo = animate FROM one value TO another value
gsap.fromTo(
  ref.current.position,          // What to animate (the star's position in 3D space)
  { z: -50 },                    // Starting value: far away (50 units behind camera)
  {
    z: 5,                        // Ending value: close to camera (5 units in front)
    duration: 3,                 // Animation takes 3 seconds
    delay: 0,                    // No initial delay
    repeat: -1,                  // Loop forever
    ease: "none"
  }
);
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