Indie rhythm game Beat Weaver looks like a mix of Amplitude and Thumper
Source: Engadget
Overview
Rhythm games never really went away after the decline of Guitar Hero and Rock Band, and they’re enjoying a bit of a resurgence. Projects like Clone Hero and YARG, the Fortnite Festival, and the upcoming title Stage Tour from Guitar Hero veterans at RedOctane, as well as indies with rhythm elements such as Ratatan and People of Note, show that music games are still very much around. You can now add Beat Weaver to the mix.
This upcoming game from Echolox Interactive—solo developer Christopher Lerch—is inspired by pre‑Guitar Hero Harmonix titles like Amplitude and Frequency. The way the tracks twist and turn in the trailer also evokes a bit of Thumper, though Beat Weaver feels far less ominous.
Gameplay
As in Amplitude, you control a ship that barrels along tracks. You’ll need to hit notes at the right time, but Beat Weaver adds several interesting twists to the formula.
- Each track is linked to an instrument, and you can switch between tracks at will.
- Additional tracks must be unlocked by playing a sequence of notes (a “phrase”) without a mistake.
- An active track continuously sips away some of your energy. If your energy drops too low and you miss a note, all activated tracks are disabled and must be unlocked again.
- Songs can have up to 16 tracks, so you’ll need to stay on your toes and manage the mix actively.
- You don’t have to hit every note perfectly; the game encourages a flow‑state feel.
Lerch includes several difficulty levels, and if an upcoming phrase looks overly complex, you can stick to a simpler track. Power‑ups let you slow down or rewind tracks, helping you stay in the groove.
Development
Lerch began working on Beat Weaver as a hobby in 2017. After receiving funding from Germany’s Press Start: Games Founding Grant program last year, he was able to focus on the project full‑time. He notes that the extended development period allowed him to experiment with audio playback systems, engine architecture, and a dynamic note‑highway system that makes full use of the third dimension.
Key technical details
- The game is built in a custom engine without using generative AI.
- Rendering avoids traditional texture mapping; instead, colors, patterns, and skyboxes are generated with shader code, noise functions, ray‑marching, and mathematical expressions.
- The low performance demands and minimal dependencies let the game run on older machines.
Lerch composed much of the music himself. While details about featured artists are still under wraps, players will be able to add custom songs by loading separate audio files for each playable instrument.
Release
Beat Weaver is slated to launch on Steam later this year, with support for the Steam Deck. The game looks visually striking, and the community is already excited about its unique take on the rhythm‑game formula.