Imperial Dynamics

Published: (February 7, 2026 at 12:29 PM EST)
1 min read
Source: Dev.to

Source: Dev.to

Imperial Dynamics – Map‑building System

Cover image for Imperial Dynamics

No_Arms_studio

How it works

  • Nations (adjustable setting) spawn as a single pixel.
  • Over time, nations grow in size if their neighboring tiles are free.
  • Simple fighting:
    • When a nation has a tile it can conquer, it has a small chance to take that tile.
    • The same applies to the opposing nation.
    • A nation won’t conquer its own land—that would be treason.

Core checking code

Check
    point in direction (90)
    repeat: 4
        move (Tile Size)
        if: touching (empty space) and not (touching (own color))
            add (x) to (Grid x)
            add (y) to (Grid y)
            stamp
            move (-Tile Size)
        else:
            if: rnd(1 - 4) = 1
                add (x) to (Grid x)
                add (y) to (Grid y)
                stamp
                move (-Tile Size)
    end

Thanks for reading. This one was a little late today—sorry about that. Have a great day!

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