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  • All (20931) +237
    • AI (3154) +13
    • DevOps (932) +6
    • Software (11018) +167
    • IT (5778) +50
    • Education (48)
  • Notice
  • All (20931) +237
  • AI (3154) +13
  • DevOps (932) +6
  • Software (11018) +167
  • IT (5778) +50
  • Education (48)
  • Notice
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  • 8 hours ago · software

    How I Built a Git Log Diff Workflow Plugin for Neovim

    Overview When I switched fully to Neovim a while back, I missed the Git integration that JetBrains IDEs like RubyMine provide—especially the Git log view I use...

    #neovim #git #plugin #lua #diffview #editor #workflow #gitlogdiff
  • 2 weeks ago · software

    Server-rendered multiplayer games with Lua (no client code)

    Article URL: https://cleoselene.com/ Comments URL: https://news.ycombinator.com/item?id=46491560 Points: 8 Comments: 2...

    #Lua #multiplayer games #server-rendered #game development #network programming
  • 3 weeks ago · software

    UnrealDev.nvim Update: Switching to SQLite for Blazing Fast Performance

    Just in time for the end of the year, I've released a major update for UnrealDev.nvim! Previously, UnrealDev.nvim and its core, UEP.nvim used JSON files to cach...

    #UnrealDev.nvim #SQLite #Neovim #plugin #performance #caching #Unreal Engine #lua
  • 1 month ago · software

    Mirror_bridge – C++ reflection for generating Python/JS/Lua bindings

    Article URL: https://chico.dev/Mirror-Bridge/ Comments URL: https://news.ycombinator.com/item?id=46144199 Points: 3 Comments: 0...

    #C++ #reflection #language bindings #Python #JavaScript #Lua #interoperability #library
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