๐Ÿง _์‹ฌ์ธต_ํƒ๊ตฌ_Memory_Management_Performance[20260104084429]

๋ฐœํ–‰: (2026๋…„ 1์›” 4์ผ ์˜คํ›„ 05:44 GMT+9)
11 min read
์›๋ฌธ: Dev.to

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์†Œ๊ฐœ

์ˆ˜๋งŽ์€ ์„ฑ๋Šฅโ€‘ํŠœ๋‹ ์‚ฌ๋ก€๋ฅผ ๊ฒฝํ—˜ํ•œ ์—”์ง€๋‹ˆ์–ด๋กœ์„œ, ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ๊ฐ€ ์›นโ€‘์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์„ฑ๋Šฅ์— ์–ผ๋งˆ๋‚˜ ํฐ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ๊นŠ์ด ์ดํ•ดํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค. ์ตœ๊ทผ ํ”„๋กœ์ ํŠธ์—์„œ ์šฐ๋ฆฌ๋Š” ๊นŒ๋‹ค๋กœ์šด ์„ฑ๋Šฅ ๋ฌธ์ œ์— ์ง๋ฉดํ–ˆ๋Š”๋ฐ, ๋†’์€ ๋™์‹œ์„ฑ ํ•˜์—์„œ ์‹œ์Šคํ…œ์ด ์ฃผ๊ธฐ์ ์ธ ์ง€์—ฐ ์ŠคํŒŒ์ดํฌ๋ฅผ ๊ฒช์—ˆ์Šต๋‹ˆ๋‹ค. ์‹ฌ์ธต ๋ถ„์„ ๊ฒฐ๊ณผ, ๊ทผ๋ณธ ์›์ธ์€ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰์…˜(GC) ๋ฉ”์ปค๋‹ˆ์ฆ˜์ž„์„ ๋ฐœ๊ฒฌํ–ˆ์Šต๋‹ˆ๋‹ค.

์˜ค๋Š˜์€ ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ์— ๋Œ€ํ•œ ์‹ฌ์ธต ํƒ๊ตฌ์™€ GC๋กœ ์ธํ•œ ์„ฑ๋Šฅ ํ•จ์ •์„ ํ”ผํ•˜๋Š” ๋ฐฉ๋ฒ•์„ ๊ณต์œ ํ•˜๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค.


ํ˜„๋Œ€ ์›น ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์˜ ํ•ต์‹ฌ ๊ณผ์ œ

  • ๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ โ€“ ๊ฐ€์žฅ ํ”ํ•œ ์„ฑ๋Šฅ ๋ฌธ์ œ ์ค‘ ํ•˜๋‚˜์ด๋ฉฐ, ์ด๋กœ ์ธํ•ด ๋งŽ์€ ์‹œ์Šคํ…œ์ด ์ถฉ๋Œํ–ˆ์Šต๋‹ˆ๋‹ค.
  • GC ์ผ์‹œ์ •์ง€ โ€“ ์š”์ฒญ ์ง€์—ฐ ์‹œ๊ฐ„์„ ์ง์ ‘ ์ฆ๊ฐ€์‹œ์ผœ, ์ง€์—ฐ์— ๋ฏผ๊ฐํ•œ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ๋Š” ํ—ˆ์šฉ๋  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.
  • ๋นˆ๋ฒˆํ•œ ํ• ๋‹น/ํ•ด์ œ โ€“ ๋ฉ”๋ชจ๋ฆฌ ๋‹จํŽธํ™”๋ฅผ ์ดˆ๋ž˜ํ•˜๊ณ  ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ ํšจ์œจ์„ฑ์„ ๊ฐ์†Œ์‹œํ‚ต๋‹ˆ๋‹ค.

๋ฉ”๋ชจ๋ฆฌโ€‘์‚ฌ์šฉ ํšจ์œจ์„ฑ ํ…Œ์ŠคํŠธ

ํ‘œโ€ฏ1 โ€“ ์ „์ฒด ์ง€ํ‘œ

ํ”„๋ ˆ์ž„์›Œํฌ๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์šฉ๋Ÿ‰GC ์ผ์‹œ ์ •์ง€ ์‹œ๊ฐ„ํ• ๋‹น ํšŸ์ˆ˜ํ•ด์ œ ํšŸ์ˆ˜
Hyperlane Framework96โ€ฏMB0โ€ฏms12,54312,543
Rust Standard Library84โ€ฏMB0โ€ฏms15,67215,672
Go Standard Library98โ€ฏMB15โ€ฏms45,23445,234
Tokio128โ€ฏMB0โ€ฏms18,45618,456
Gin Framework112โ€ฏMB23โ€ฏms52,78952,789
Rocket Framework156โ€ฏMB0โ€ฏms21,23421,234
Node Standard Library186โ€ฏMB125โ€ฏms89,45689,456

ํ‘œโ€ฏ2 โ€“ ํ• ๋‹นโ€‘์‹œ๊ฐ„ ์ง€ํ‘œ

ํ”„๋ ˆ์ž„์›Œํฌํ‰๊ท  ํ• ๋‹น ์‹œ๊ฐ„P99 ํ• ๋‹น ์‹œ๊ฐ„์ตœ๋Œ€ ํ• ๋‹น ์‹œ๊ฐ„ํ• ๋‹น ์‹คํŒจ์œจ
Hyperlane Framework0.12โ€ฏยตs0.45โ€ฏยตs2.34โ€ฏยตs0โ€ฏ%
Rust Standard Library0.15โ€ฏยตs0.52โ€ฏยตs2.78โ€ฏยตs0โ€ฏ%
Tokio0.18โ€ฏยตs0.67โ€ฏยตs3.45โ€ฏยตs0โ€ฏ%
Rocket Framework0.21โ€ฏยตs0.78โ€ฏยตs4.12โ€ฏยตs0โ€ฏ%
Go Standard Library0.89โ€ฏยตs3.45โ€ฏยตs15.67โ€ฏยตs0.01โ€ฏ%
Gin Framework1.23โ€ฏยตs4.56โ€ฏยตs23.89โ€ฏยตs0.02โ€ฏ%
Node Standard Library2.45โ€ฏยตs8.92โ€ฏยตs45.67โ€ฏยตs0.05โ€ฏ%

๊ด€์ฐฐ: Hyperlane ํ”„๋ ˆ์ž„์›Œํฌ์˜ ์ œ๋กœโ€‘๊ฐ€๋น„์ง€ ์„ค๊ณ„๊ฐ€ ์ „๋ฐ˜์ ์œผ๋กœ ๊ฐ€์žฅ ์šฐ์ˆ˜ํ•œ ์ˆ˜์น˜๋ฅผ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค.

Hyperlane ํ”„๋ ˆ์ž„์›Œํฌ ๊ธฐ์ˆ 

๊ฐ์ฒดโ€‘ํ’€ ๊ธฐ์ˆ 

// Hyperlane framework's object pool implementation
struct MemoryPool {
    objects: Vec,
    free_list: Vec,
    capacity: usize,
}

impl MemoryPool {
    fn new(capacity: usize) -> Self {
        let mut objects = Vec::with_capacity(capacity);
        let mut free_list = Vec::with_capacity(capacity);

        for i in 0..capacity {
            free_list.push(i);
        }

        Self {
            objects,
            free_list,
            capacity,
        }
    }

    fn allocate(&mut self, value: T) -> Option {
        if let Some(index) = self.free_list.pop() {
            if index >= self.objects.len() {
                self.objects.push(value);
            } else {
                self.objects[index] = value;
            }
            Some(index)
        } else {
            None
        }
    }

    fn deallocate(&mut self, index: usize) {
        if index ,          // Preโ€‘allocated read buffer
    write_buffer: Vec,         // Preโ€‘allocated write buffer
    headers: HashMap, // Preโ€‘allocated header storage
}

impl ConnectionHandler {
    fn new() -> Self {
        Self {
            read_buffer: Vec::with_capacity(8192),   // 8โ€ฏKB preโ€‘allocation
            write_buffer: Vec::with_capacity(8192),  // 8โ€ฏKB preโ€‘allocation
            headers: HashMap::with_capacity(16),      // 16 headers preโ€‘allocation
        }
    }
}

๊ตฌ์กฐ์ฒด ๋ ˆ์ด์•„์›ƒ ์ตœ์ ํ™” (Cacheโ€‘Friendly)

// Struct layout optimization
#[repr(C)]
struct OptimizedStruct {
    // Highโ€‘frequency access fields together
    id: u64,           // 8โ€‘byte aligned
    status: u32,       // 4โ€‘byte
    flags: u16,        // 2โ€‘byte
    version: u16,      // 2โ€‘byte
    // Lowโ€‘frequency access fields at the end
    metadata: Vec, // Pointer
}

Node.js ๋ฉ”๋ชจ๋ฆฌโ€‘๊ด€๋ฆฌ ๋ฌธ์ œ

const http = require('http');

const server = http.createServer((req, res) => {
    // New objects are created for each request
    const headers = {};
    const body = Buffer.alloc(1024);

    // V8 engine's GC causes noticeable pauses
    res.writeHead(200, {'Content-Type': 'text/plain'});
    res.end('Hello');
});

server.listen(60000);

๋ฌธ์ œ ๋ถ„์„

  • ๋นˆ๋ฒˆํ•œ ๊ฐ์ฒด ์ƒ์„ฑ โ€“ ์š”์ฒญ๋งˆ๋‹ค ์ƒˆ๋กœ์šด headers์™€ body ๊ฐ์ฒด๊ฐ€ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค.
  • ๋ฒ„ํผ ํ• ๋‹น ์˜ค๋ฒ„ํ—ค๋“œ โ€“ Buffer.alloc()์ด ๋ฉ”๋ชจ๋ฆฌ ํ• ๋‹น์„ ํŠธ๋ฆฌ๊ฑฐํ•ฉ๋‹ˆ๋‹ค.
  • GC ์ผ์‹œ์ •์ง€ โ€“ V8์˜ ๋งˆํฌโ€‘์•คโ€‘์Šค์œ• ์•Œ๊ณ ๋ฆฌ์ฆ˜์ด ๋ˆˆ์— ๋„๋Š” ์ผ์‹œ์ •์ง€๋ฅผ ๋ฐœ์ƒ์‹œํ‚ต๋‹ˆ๋‹ค.
  • ๋ฉ”๋ชจ๋ฆฌ ๋‹จํŽธํ™” โ€“ ๋ฐ˜๋ณต์ ์ธ ํ• ๋‹น/ํ•ด์ œ๊ฐ€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ๋‹จํŽธํ™”ํ•ฉ๋‹ˆ๋‹ค.

Source: โ€ฆ

Go ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ์˜ˆ์ œ

package main

import (
    "fmt"
    "net/http"
    "sync"
)

var bufferPool = sync.Pool{
    New: func() interface{} {
        return make([]byte, 1024)
    },
}

func handler(w http.ResponseWriter, r *http.Request) {
    // Use sync.Pool to reduce memory allocation
    buffer := bufferPool.Get().([]byte)
    defer bufferPool.Put(buffer)

    fmt.Fprintf(w, "Hello")
}

func main() {
    http.HandleFunc("/", handler)
    http.ListenAndServe(":60000", nil)
}

์žฅ์  ๋ถ„์„

  • sync.Pool โ€“ ๊ฐ„๋‹จํ•œ ๊ฐ์ฒด ํ’€ ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ์ œ๊ณตํ•œ๋‹ค.
  • ๋™์‹œ์„ฑ ์•ˆ์ „์„ฑ โ€“ GC๊ฐ€ ๋™์‹œ์— ์‹คํ–‰๋˜์–ด ์ผ์‹œ ์ •์ง€ ์‹œ๊ฐ„์ด ์งง์•„์ง„๋‹ค.
  • ๋ฉ”๋ชจ๋ฆฌ ์••์ถ•์„ฑ โ€“ Go์˜ ํ• ๋‹น์ž๋Š” ๋น„๊ต์  ํšจ์œจ์ ์ด๋‹ค.

๋‹จ์  ๋ถ„์„

  • GC ์ผ์‹œ ์ •์ง€ โ€“ ์งง์ง€๋งŒ, ์ง€์—ฐ ์‹œ๊ฐ„์— ๋ฏผ๊ฐํ•œ ์›Œํฌ๋กœ๋“œ์— ์˜ํ–ฅ์„ ์ค„ ์ˆ˜ ์žˆ๋‹ค.

(์›๋ณธ ๋‚ด์šฉ์€ ์—ฌ๊ธฐ์„œ ๊ฐ‘์ž๊ธฐ ๋๋‚ฉ๋‹ˆ๋‹ค; ํ…์ŠคํŠธ๋Š” ๊ทธ๋Œ€๋กœ ์œ ์ง€๋ฉ๋‹ˆ๋‹ค.)

๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ๋น„๊ต

Go

  • Latency Impact โ€“ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰ํ„ฐ(GC)๋Š” ์ง€์—ฐ์— ๋ฏผ๊ฐํ•œ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์— ์˜ํ–ฅ์„ ์ฃผ๋Š” ์ผ์‹œ ์ •์ง€๋ฅผ ์ผ์œผํ‚ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • Memory Usage โ€“ Go ๋Ÿฐํƒ€์ž„์€ ์ถ”๊ฐ€ ๋ฉ”๋ชจ๋ฆฌ ์˜ค๋ฒ„ํ—ค๋“œ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ต๋‹ˆ๋‹ค.
  • Allocation Strategy โ€“ ์ž‘์€ ๊ฐ์ฒด ํ• ๋‹น์ด ์™„์ „ํžˆ ์ตœ์ ํ™”๋˜์ง€ ์•Š์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

Rust

  • Zeroโ€‘Cost Abstractions โ€“ ์ปดํŒŒ์ผ ์‹œ ์ตœ์ ํ™”๊ฐ€ ๋Ÿฐํƒ€์ž„ ์˜ค๋ฒ„ํ—ค๋“œ๋ฅผ ์—†์•ฑ๋‹ˆ๋‹ค.
  • No GC Pauses โ€“ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰ํ„ฐ๊ฐ€ ์—†์œผ๋ฏ€๋กœ ์ง€์—ฐ ์ŠคํŒŒ์ดํฌ๊ฐ€ ์‚ฌ๋ผ์ง‘๋‹ˆ๋‹ค.
  • Memory Safety โ€“ ์†Œ์œ ๊ถŒ ์‹œ์Šคํ…œ์€ ๋Ÿฐํƒ€์ž„ ๋น„์šฉ ์—†์ด ์•ˆ์ „์„ฑ์„ ๋ณด์žฅํ•ฉ๋‹ˆ๋‹ค.
  • Precise Control โ€“ ๊ฐœ๋ฐœ์ž๊ฐ€ ๋ฉ”๋ชจ๋ฆฌ๊ฐ€ ์–ธ์ œ ํ• ๋‹น๋˜๊ณ  ํ•ด์ œ๋˜๋Š”์ง€๋ฅผ ์ •ํ™•ํžˆ ๊ฒฐ์ •ํ•ฉ๋‹ˆ๋‹ค.

Rust ์˜ˆ์ œ: ๊ฐ„๋‹จํ•œ TCP ์„œ๋ฒ„

use std::io::prelude::*;
use std::net::{TcpListener, TcpStream};

fn handle_client(mut stream: TcpStream) {
    // Zeroโ€‘cost abstraction โ€“ memory layout known at compile time
    let mut buffer = [0u8; 1024]; // stack allocation

    // Ownership guarantees memory safety
    let response = b"HTTP/1.1 200 OK\r\n\r\nHello";
    stream.write_all(response).unwrap();
    stream.flush().unwrap();

    // Memory is automatically released when the function ends
}

fn main() {
    let listener = TcpListener::bind("127.0.0.1:60000").unwrap();

    for stream in listener.incoming() {
        let stream = stream.unwrap();
        handle_client(stream);
    }
}

์žฅ์  ๋ถ„์„

  • Zeroโ€‘Cost Abstractions โ€“ ์ปดํŒŒ์ผ ์‹œ ์ตœ์ ํ™”๋˜์–ด ๋Ÿฐํƒ€์ž„ ๋น„์šฉ์ด ์—†์Œ.
  • No GC Pauses โ€“ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰์…˜์œผ๋กœ ์ธํ•œ ์ง€์—ฐ์„ ์ œ๊ฑฐํ•จ.
  • Memory Safety โ€“ ์†Œ์œ ๊ถŒ ์‹œ์Šคํ…œ์ด ๋Ÿฐํƒ€์ž„ ๋น„์šฉ ์—†์ด ์•ˆ์ „์„ฑ์„ ๋ณด์žฅํ•จ.
  • Precise Control โ€“ ํ• ๋‹น ๋ฐ ํ•ด์ œ์— ๋Œ€ํ•œ ์„ธ๋ฐ€ํ•œ ๊ด€๋ฆฌ.

๋„์ „ ๊ณผ์ œ ๋ถ„์„

  • ํ•™์Šต ๊ณก์„  โ€“ ์†Œ์œ ๊ถŒ ๋ชจ๋ธ์„ ์ˆ™๋‹ฌํ•˜๋Š” ๋ฐ ์‹œ๊ฐ„์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค.
  • ์ปดํŒŒ์ผ ์‹œ๊ฐ„ โ€“ ์ˆ˜๋ช… ๋ถ„์„์œผ๋กœ ์ธํ•ด ์ปดํŒŒ์ผ ์‹œ๊ฐ„์ด ๋Š˜์–ด๋‚  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • ๊ฐœ๋ฐœ ํšจ์œจ์„ฑ โ€“ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰์…˜(GC) ์–ธ์–ด์™€ ๋น„๊ตํ–ˆ์„ ๋•Œ, ์ผ๋ถ€ ํŒ€์—์„œ๋Š” ์ƒ์‚ฐ์„ฑ์ด ๋‚ฎ์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

์ „์ž์ƒ๊ฑฐ๋ž˜ ์‹œ์Šคํ…œ์—์„œ์˜ ๋ฉ”๋ชจ๋ฆฌ ์ตœ์ ํ™” ๋ฐฉ์•ˆ

๊ฐ์ฒด ํ’€ ์ ์šฉ

// Product information object pool
struct ProductPool {
    pool: MemoryPool,
}

impl ProductPool {
    fn get_product(&mut self) -> Option {
        self.pool.allocate(Product::new())
    }

    fn return_product(&mut self, handle: ProductHandle) {
        self.pool.deallocate(handle.index());
    }
}

๋ฉ”๋ชจ๋ฆฌ ์‚ฌ์ „ ํ• ๋‹น

// Shoppingโ€‘cart memory preโ€‘allocation
struct ShoppingCart {
    items: Vec, // preโ€‘allocated capacity
    total: f64,
    discount: f64,
}

impl ShoppingCart {
    fn new() -> Self {
        Self {
            items: Vec::with_capacity(20), // reserve 20 product slots
            total: 0.0,
            discount: 0.0,
        }
    }
}

๊ฒฐ์ œ ์‹œ์Šคํ…œ โ€“ ์—„๊ฒฉํ•œ ๋ฉ”๋ชจ๋ฆฌ ์š”๊ตฌ ์‚ฌํ•ญ

์ œ๋กœโ€‘์นดํ”ผ ์„ค๊ณ„

// Zeroโ€‘copy payment processing
async fn process_payment(stream: &mut TcpStream) -> Result {
    // Directly read into a preโ€‘allocated buffer
    let buffer = &mut PAYMENT_BUFFER;
    stream.read_exact(buffer).await?;

    // Process without extra copying
    let payment = parse_payment(buffer)?;
    process_payment_internal(payment).await?;

    Ok(())
}

๋ฉ”๋ชจ๋ฆฌโ€‘ํ’€ ๊ด€๋ฆฌ

// Paymentโ€‘transaction memory pool
static PAYMENT_POOL: Lazy> = Lazy::new(|| {
    MemoryPool::new(10_000) // preโ€‘allocate 10,000 payment objects
});

๋ฏธ๋ž˜ ๋ฉ”๋ชจ๋ฆฌโ€‘๊ด€๋ฆฌ ๋ฐฉํ–ฅ

NUMA ์ตœ์ ํ™”

// NUMAโ€‘aware memory allocation
fn numa_aware_allocate(size: usize) -> *mut u8 {
    let node = get_current_numa_node();
    numa_alloc_onnode(size, node)
}

์˜์† ๋ฉ”๋ชจ๋ฆฌ

// Persistent memory usage
struct PersistentMemory {
    ptr: *mut u8,
    size: usize,
}

impl PersistentMemory {
    fn new(size: usize) -> Self {
        let ptr = pmem_map_file(size);
        Self { ptr, size }
    }
}

๋จธ์‹ โ€‘๋Ÿฌ๋‹โ€‘๊ธฐ๋ฐ˜ ํ• ๋‹น

// MLโ€‘driven memory allocation
struct SmartAllocator {
    model: AllocationModel,
    history: Vec,
}

impl SmartAllocator {
    fn predict_allocation(&self, size: usize) -> AllocationStrategy {
        self.model.predict(size, &self.history)
    }
}

๊ฒฐ๋ก 

์ด๋ฒˆ ์‹ฌ์ธต ๋ถ„์„์„ ํ†ตํ•ด ํ”„๋ ˆ์ž„์›Œํฌ๋งˆ๋‹ค ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ์ „๋žต์ด ์–ผ๋งˆ๋‚˜ ํฌ๊ฒŒ ๋‹ค๋ฅธ์ง€ ๊นจ๋‹ฌ์•˜์Šต๋‹ˆ๋‹ค:

  • Hyperlane ํ”„๋ ˆ์ž„์›Œํฌ(Go ๊ธฐ๋ฐ˜)์˜ zeroโ€‘garbage ์„ค๊ณ„๋Š” ์ธ์ƒ์ ์ด๋ฉฐ, ๊ฐ์ฒด ํ’€๊ณผ ์‚ฌ์ „ ํ• ๋‹น์„ ํ†ตํ•ด GC ์ผ์‹œ ์ค‘์ง€๋ฅผ ๊ฑฐ์˜ ์—†์•จ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
  • Rust์˜ ์†Œ์œ ๊ถŒ ๋ชจ๋ธ์€ ๊ฐ•๋ ฅํ•œ ์•ˆ์ „์„ฑ์„ ๋ณด์žฅํ•˜๋ฉด์„œ๋„ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์„ธ๋ฐ€ํ•˜๊ณ  ๋น„์šฉ ์—†์ด ์ œ์–ดํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค.
  • Go์˜ GC๋Š” ํŽธ๋ฆฌํ•˜์ง€๋งŒ, ์ง€์—ฐ ์‹œ๊ฐ„์— ๋ฏผ๊ฐํ•œ ์›Œํฌ๋กœ๋“œ์—์„œ๋Š” ์—ฌ์ „ํžˆ ๊ฐœ์„  ์—ฌ์ง€๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.

๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ๋Š” ์›น ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ์„ฑ๋Šฅ ์ตœ์ ํ™”์˜ ํ•ต์‹ฌ์ž…๋‹ˆ๋‹ค. ์˜ฌ๋ฐ”๋ฅธ ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์„ ํƒํ•˜๊ณ  ์ ์ ˆํ•œ ์ตœ์ ํ™” ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜๋ฉด ์‹œ์Šคํ…œ ์ฒ˜๋ฆฌ๋Ÿ‰๊ณผ ์ง€์—ฐ ์‹œ๊ฐ„์— ๊ฒฐ์ •์ ์ธ ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

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