Writing a Guide to SDF Fonts

Published: (February 27, 2026 at 01:24 PM EST)
3 min read

Source: Hacker News

Background

Back in 2024 I started experimenting with signed distance field (SDF) rendering of fonts, aiming to implement outlines and shadows in a single pass. I got a prototype working for a game and a map generator, but I never fully understood why some approaches succeeded while others failed. My notes from that time ended up showing up near the top of Google results for “sdf fonts” [1], which prompted me to create a proper guide.

I had a collection of 22 diary‑style pages describing what I tried, plus an unfinished “overview” page that attempted to cover several SDF font libraries (msdfgen, stb_truetype, tiny‑sdf, etc.). The overview included code snippets, diagrams, and screenshots of each library’s output.

Sketch of distance fields
Sketch of distance fields, created with Excalidraw [2]

First Overview Attempt

The original scope proved too large. I had spent most of my time with msdfgen and lacked enough knowledge of the other libraries to write a coherent guide. Consequently, I decided to narrow the focus.

Redesign 2 – Focusing on msdfgen

I limited the guide to msdfgen while still discussing trade‑offs such as atlas size, antialias width, shader derivatives, and smoothing functions. To illustrate the concepts, I created several diagrams:

Diagram of glyph bounds
Diagram of layout algorithm
Diagram of reading from font atlas
Diagrams from redesign 2, created with Excalidraw [3]

I also ran extensive tests to compare the impact of different atlas sizes, capturing many screenshots and recording the commands used. However, repeating the same testing effort that I had already documented in earlier blog posts (one and two) felt redundant, so I pivoted.

Redesign 3 – “How‑to” Page with JavaScript and GPU Implementations

The new direction was to present the concepts first, then provide two implementations:

  1. CPU rendering using JavaScript.
  2. GPU rendering with a fragment shader.

I refreshed the diagrams to a cleaner style:

Cleaned up diagram of glyph bounds
Cleaned up diagram of layout algorithm
Cleaned up diagram of reading from font atlas
Diagrams from redesign 3, hand‑written SVG

Although the page was progressing, it still felt overly technical—filled with shell commands and low‑level code that only I would find useful.

Redesign 4 – Concept‑Focused Page

I stripped away implementation details and centered the guide on:

  • The visual effects achievable with SDF fonts.
  • How SDF works under the hood.
  • Practical advice for using SDF to create those effects.

The previously written code‑heavy material was moved to a separate, unpolished page. I also added a visual timeline of my activity over the past year:

Chart of how active I was each day
Work over the past year, generated with Cal‑heatmap [4]

Final Result

After iterating through several designs, I’m finally satisfied with the page. It now serves as a concise, concept‑driven guide to SDF fonts, with clear diagrams and practical recommendations, while keeping the implementation details available for those who need them.

Take a look!

I hope search engines will eventually direct users to this more useful resource.

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