Why I Sell Source Code Instead of Building SaaS (And Make More Money)
Source: Dev.to
The SaaS Trap for Solo Developers
My first SaaS attempt was a project‑management app for freelancers. I spent four months building it—beautiful UI, solid backend, proper authentication.
- Launch day: 3 sign‑ups.
- Month 1: $0 revenue.
- Month 3: I shut it down.
The problem wasn’t the product. It was everything around it:
- Server costs (~$50/month before a single paying user)
- Customer support (people expect instant responses for $10/month)
- Feature requests (everyone wants something different)
- Churn (users cancel constantly)
- Infrastructure maintenance (updates, security patches, scaling)
As a solo developer, I was spending 70 % of my time on non‑coding tasks.
The Source Code Alternative
Then I tried something different. I packaged a SwiftUI component—a custom chart library—documented it, and put it up for sale.
- First month: $200
- Second month: $180
- No servers. No support tickets. No churn.
Why selling source code works better for indie developers
- Zero Infrastructure Cost – No servers, databases, or DevOps. Your product is a zip file. The only cost is the platform fee (Boosty takes ~10 %).
- One‑Time Support – Buyers own the code and don’t expect 24/7 support. A good README handles most questions.
- No Churn – SaaS users cancel; code buyers can’t “un‑buy” your product. Every sale is permanent revenue.
- Build Once, Sell Forever – Components I built two years ago still sell weekly. I occasionally update them, but the core product remains unchanged.
- Your Development IS Your Marketing – Every app I build uses my own components. Sharing my work on Threads or Dev.to simultaneously builds my portfolio and markets my products.
What Sells (And What Doesn’t)
After selling 27 products, here’s what I’ve learned.
Sells well
- Complete app templates (Tinder clone, Instagram clone, etc.)
- UI component libraries (custom charts, animations, navigation)
- Utility packages (networking layers, CoreData wrappers)
- Niche tools (SwiftUI code generators, Xcode extensions)
Doesn’t sell well
- Generic CRUD apps (too easy to build from scratch)
- Overly complex frameworks (developers don’t want to learn your system)
- Outdated code (anything not supporting the latest iOS)
The Numbers
Last 12 months
- 27 products on Boosty
- Average price: $5–$25 per product
- Best seller: SwiftUI animation pack ($25, 200+ sales)
- Monthly revenue: Consistent, growing
- Time spent on support: ~2 hours/week
- Time spent on new products: ~15 hours/week
Compared to SaaS
- 1 product
- $10/month subscription
- Need 100+ paying users to match the revenue
- 20+ hours/week on non‑development tasks
How to Start
- Build something you actually use. My best‑selling products are things I built for my own apps.
- Document obsessively. The difference between a $5 and $25 product is documentation quality.
- Show the code in action. Record a 30‑second demo or include screenshots of the running app. People buy what they can visualize.
- Price fairly. $5–$25 for components, $25–$100 for complete templates. Don’t underprice—it signals low quality.
- Build in public. Share your development process. Every post is free marketing.
The Mindset Shift
SaaS requires you to be a company. Source‑code sales require you to be a craftsman. I’d rather spend my time writing great code than managing infrastructure, handling support tickets, and fighting churn. If you’re a solo developer who loves coding and hates everything else about running a business, selling source code might be your path too.