WebSocket VS Polling VS SSE

Published: (January 3, 2026 at 03:40 PM EST)
3 min read
Source: Dev.to

Source: Dev.to

The Classic Request‑Response Model (and Its Limitations)

How Standard Web Apps Work

  • Client (browser/app) sends a request to the server.
  • Server processes it (DB access, computation, etc.).
  • Server sends back a response.
  • The connection closes.

This cycle is simple and efficient for most applications.

Key problem: once the response is sent, the server cannot push fresh data to the client unless the client asks again.

Example: A Stock Market App

  • Clients A, B, C connect and request current stock prices.
  • The server responds and the connection closes.
  • Later, prices change on the server, but clients A, B, C still have stale data.

How does the server tell clients that data has changed?

Solution 1: WebSockets

WebSockets keep a persistent full‑duplex connection open between client and server.

What Does This Mean?

Instead of:

Client → Server → Response → Connection closes

WebSockets keep the connection open:

Client ↔ Server ↔ Client ↔ Server

This allows:

  • The server to push updates anytime.
  • The client to send data anytime.
  • Both sides to communicate without closing the connection.

How It Works (Simple Diagram)

Client                         Server
  | — WebSocket handshake →     |
  |                             |
  | ← Accept & open channel —   |
  |                             |
  | — Updates can flow both →   |
  |                             |

Once the connection is open, either side can send data.

Pros of WebSockets

  • ✅ Real‑time updates
  • ✅ Low latency
  • ✅ Full duplex (two‑way communication)

Cons of WebSockets

  • ❌ Hard to scale – it’s stateful (the server must remember every connected client)
  • ❌ Horizontal scaling becomes expensive with millions of connections
  • ❌ Servers must synchronize updates among themselves in clustered environments

Solution 2: Polling

Polling is the simplest alternative to WebSockets.

What Is Polling?

The client repeatedly asks the server for new data:

Client: “Any new updates?”
Server: “Nope.”
Client: “Any new updates?”
Server: “Yes — here you go!”

Simple Polling Example

If the client checks every 2 seconds:

0 s → “Give me new data”
2 s → “Give me new data”
4 s → “Give me new data”

If new data appears at 3.5 s, the client receives it at the next poll (4 s).
The maximum delay equals the poll interval.

Pros of Polling

  • ✅ Easy to implement
  • ✅ Works with load balancers and many servers
  • ✅ Stateless – each request is independent

Cons of Polling

  • ❌ Not truly real‑time
  • ❌ Wastes requests when no new data is available
  • ❌ Frequent polling can add network load

Solution 3: Long Polling

Long polling is an optimized form of polling.

What Is Long Polling?

The server holds the request open until:

  • New data arrives, or
  • A timeout expires

Then it responds with the data in a single shot.

Example: Long Polling for 5 Seconds

Client → Server: “Any updates?”
Server: Hold request for up to 5 seconds

If updates come within 5 s:
  Server → Client: Latest updates
  Client immediately re‑requests.

Pros of Long Polling

  • ✅ Fewer requests than short polling
  • ✅ More “real‑time” feel than simple polling
  • ✅ Still stateless

Cons of Long Polling

  • ❌ Holds server resources while waiting
  • ❌ Not as instant as WebSockets
  • ❌ Server must manage held requests

Comparing the Approaches

TechniqueReal‑TimeScalabilityServer LoadComplexity
PollingModerate (delayed)EasyMediumEasy
Long PollingGoodGoodMediumModerate
WebSocketsExcellentHardHighModerate

Real‑World Considerations

Do You Always Need Full Real‑Time?

Not necessarily. In a stock‑chart app you might only need fresh price updates, while buying/selling can still use regular POST API routes. In such cases:

  • WebSockets may be overkill.
  • Polling or long polling can be perfectly adequate.

Why Polling Works Well with Load Balancers

When scaling with many backend servers behind a load balancer:

  • Polling requests are distributed across servers.
  • No single server holds a persistent connection.
  • If a server fails, the next poll is routed to another healthy server.

Final Thoughts

Real‑time systems are about choosing the right tool for the job:

  • Need instant push updates?WebSockets
  • Need lightweight, scalable updates?Polling / Long Polling
  • Want a mix of both? → Start with polling and evolve as needed

Every choice has trade‑offs. Understanding the fundamental communication patterns helps you make the best architectural decision and avoids unnecessary complexity early on.

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