Understanding Vertices, Edges, and Faces in Blender
Source: Dev.to
Core Building Blocks
- Vertices – single points
- Edges – lines connecting vertices
- Faces – surfaces created by edges
Selection Shortcuts (Edit Mode)
1– Vertex selection2– Edge selection3– Face selection
Transform Shortcuts
G– Grab (move)S– ScaleR– Rotate
These can be combined; for example, after extruding you can scale only on the X, Y, or Z axis to control the shape more precisely.
Extrude vs. Inset
E– Extrude (extend geometry)I– Inset (create an inner face)
Using these without understanding can produce messy geometry, but slowing down clarifies their effects.
Bevel
Ctrl + B– Bevel edges for softer corners, making models look less sharp and more natural.
Modifiers
- Subdivision Surface Modifier – smooths the mesh and adds more geometry automatically. Seeing the mesh become smoother illustrates why modifiers are powerful.
Takeaways
- Everything is built from vertices, edges, and faces.
- Shortcuts save a lot of time.
- Use extrude and inset carefully.
- Modifiers can improve models without manual work.
Closing
Slow progress—but I’m building a strong foundation.
If you’re also learning game development, what was the first thing that confused you when you started?
See you in the next post 🎮🚀