Understanding Vertices, Edges, and Faces in Blender

Published: (January 14, 2026 at 02:55 AM EST)
1 min read
Source: Dev.to

Source: Dev.to

Core Building Blocks

  • Vertices – single points
  • Edges – lines connecting vertices
  • Faces – surfaces created by edges

Selection Shortcuts (Edit Mode)

  • 1 – Vertex selection
  • 2 – Edge selection
  • 3 – Face selection

Transform Shortcuts

  • G – Grab (move)
  • S – Scale
  • R – Rotate

These can be combined; for example, after extruding you can scale only on the X, Y, or Z axis to control the shape more precisely.

Extrude vs. Inset

  • E – Extrude (extend geometry)
  • I – Inset (create an inner face)

Using these without understanding can produce messy geometry, but slowing down clarifies their effects.

Bevel

  • Ctrl + B – Bevel edges for softer corners, making models look less sharp and more natural.

Modifiers

  • Subdivision Surface Modifier – smooths the mesh and adds more geometry automatically. Seeing the mesh become smoother illustrates why modifiers are powerful.

Takeaways

  • Everything is built from vertices, edges, and faces.
  • Shortcuts save a lot of time.
  • Use extrude and inset carefully.
  • Modifiers can improve models without manual work.

Closing

Slow progress—but I’m building a strong foundation.

If you’re also learning game development, what was the first thing that confused you when you started?

See you in the next post 🎮🚀

Back to Blog

Related posts

Read more »

𝗗𝗲𝘀𝗶𝗴𝗻𝗲𝗱 𝗮 𝗣𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻‑𝗥𝗲𝗮𝗱𝘆 𝗠𝘂𝗹𝘁𝗶‑𝗥𝗲𝗴𝗶𝗼𝗻 𝗔𝗪𝗦 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲 𝗘𝗞𝗦 | 𝗖𝗜/𝗖𝗗 | 𝗖𝗮𝗻𝗮𝗿𝘆 𝗗𝗲𝗽𝗹𝗼𝘆𝗺𝗲𝗻𝘁𝘀 | 𝗗𝗥 𝗙𝗮𝗶𝗹𝗼𝘃𝗲𝗿

!Architecture Diagramhttps://dev-to-uploads.s3.amazonaws.com/uploads/articles/p20jqk5gukphtqbsnftb.gif I designed a production‑grade multi‑region AWS architectu...