This is what I learned from vibe-coding five browser games

Published: (January 7, 2026 at 03:07 AM EST)
2 min read
Source: Dev.to

Source: Dev.to

Introduction

Last year I started using a vibe‑coding platform to quickly create a browser‑based game portal and built five games. While I could see the first results quickly, I also encountered interesting challenges on my way to setting this up properly as a product for real users.

Today I have something running with real users, and I have plans to extend it further.

Screenshot of my browser game portal

Topics I Plan to Cover

  • Observations from coding and maintaining a project using an AI code assist – How can I keep confidence and quality?
  • The tech stack I used for my 3‑tier web application – Can I keep it low‑cost but ready to scale?
  • My approach to user analytics – How can I avoid Google Analytics and create insightful charts about user behavior?
  • Security considerations – How to protect from cheaters, runaway cloud costs, and other attacks?
  • User acquisition – How can I attract new users on a low budget and limited time using paid marketing and SEO?
  • User retention – How to keep users on my site and encourage them to return regularly?

Feel free to let me know which topics interest you most—I’m happy to discuss them.

If you want to check out the portal yourself:

(Disclaimer: This text was written without the help of any LLM.)

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