The End of ScrapeForge
Source: Dev.to
Why I am stopping?
I am genuinely sorry to everyone who followed this journey and supported the project. I can no longer continue building ScrapeForge at this time.
I know this sounds like a common excuse, but it is the truth.
Quick recap
- Until now I had only deployed static or frontend‑focused apps and had no real experience deploying a production‑grade backend.
- During this research I realized I missed an important detail during the planning phase on Day 2.
- ScrapeForge is a complex backend: it is long‑running, stateful, and resource‑intensive.
- This kind of system cannot run reliably on platforms like Netlify or Vercel; it needs proper cloud infrastructure.
- After estimating the costs, I realized running ScrapeForge on cloud infrastructure would cost around $150 – $220 per month. With a current budget of $0, this is simply not possible.
At this point I could ask for pre‑orders or investments to fund the project, but that does not feel right to me. So I have decided to pause ScrapeForge entirely. There will be no further dev logs after this one.
What is next?
I will be building websites and projects, using the skills I gained while building ScrapeForge—such as web scraping, reverse‑engineering APIs, and building crawlers.
Once I have enough funds, I will return to ScrapeForge and continue full‑time.
If you want ScrapeForge to come back sooner, please share this post with anyone who needs a developer or wants data scraped from websites. This would genuinely help me move faster.
Thank you to everyone who followed, supported, and believed in this journey.