Show HN: A physically-based GPU ray tracer written in Julia

Published: (February 19, 2026 at 05:55 AM EST)
1 min read

Source: Hacker News

Overview

We ported pbrt‑v4 to Julia and built it into a Makie backend, so any Makie plot can now be rendered with physically‑based path tracing.

Julia compiles user‑defined physics directly into GPU kernels, allowing anyone to extend the ray tracer with new materials and media—e.g., a black hole with gravitational lensing is implemented in ~200 lines of Julia.

The renderer runs on AMD, NVIDIA, and CPU via KernelAbstractions.jl, with Metal support coming soon.

Demo scenes

  • (GitHub repository)
0 views
Back to Blog

Related posts

Read more »

Apex B. OpenClaw, Local Embeddings.

Local Embeddings para Private Memory Search Por default, el memory search de OpenClaw envía texto a un embedding API externo típicamente Anthropic u OpenAI par...