Open Source Release Help

Published: (April 5, 2026 at 02:01 PM EDT)
1 min read
Source: Dev.to

Source: Dev.to

How the server works

Security

This does not connect to a DB anywhere, and there is no player login; all save game data is saved locally. So I’m not worried about that type of security. I’ve got some basics like rate limiting and type matching.

Are there any other security measures I should implement to make it less vulnerable to attacks?

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