NCT Depth Motif: Exploring Symbolic 3D Motifs for RGB-D Depth Maps

Published: (May 2, 2026 at 03:19 AM EDT)
2 min read
Source: Dev.to

Source: Dev.to

Overview

I just published the first technical release of NCT Depth Motif, an exploratory computer‑vision project focused on RGB‑D / depth‑map validation.

Repository

https://github.com/Hanzzel-corp/nct-depth-motif

Method

NCT Depth Motif tests whether local depth‑map structure can be represented as discrete 3D symbolic motifs across the X/Y/Z components.
Instead of treating depth maps only as continuous gradients, the method discretizes local geometric behavior into motif states and evaluates whether those motifs survive statistically against random baselines.

Experiments

  • RGB‑D / depth‑map experiments
  • NCT 3D motif‑survival validation
  • Grouped split validation
  • RGB‑cluster leave‑one‑out validation
  • CUDA‑accelerated random baseline evaluation
  • Empirical p‑values
  • Reproducibility scripts
  • Documented limitations

Strongest Evaluated Variant

motif_survival_binary – in the current exploratory setup, it showed a consistent positive signal against random motif baselines.

Note: This is not a claim of state‑of‑the‑art performance, nor a peer‑reviewed result. The effect is statistically consistent but modest in magnitude. The goal of this release is reproducibility, falsifiability, and technical feedback.

Limitations

  • Modest effect size
  • Not peer‑reviewed
  • Limited baseline comparisons

Feedback Requested

I am interested in feedback around:

  • The validation design
  • The random baseline setup
  • The grouped split methodology
  • RGB‑cluster leave‑one‑out validation
  • Possible classical baselines to compare against
  • Ways to make the experiment more rigorous

This project is part of my broader work around NCT — Números Cuánticos Tridimensionales — and symbolic/geometric representations for AI and computer vision.

Call for Input

If you work with computer vision or RGB‑D datasets, which baseline would you add first?

  • Sobel / Canny
  • HED
  • Normal‑based edges
  • Learned depth‑edge models

Feedback is welcome.

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