Metroid Prime 4 doesn’t stand up to Nintendo’s best
Source: The Verge
Overview
Metroid Prime 4: Beyond is finally out after a long and difficult development — and despite some bright spots, the game really shows its age. Nintendo has a long and celebrated history of doing things its own way. During the original Switch era, going back to Super Mario Odyssey in 2017, Nintendo has consistently delivered experiences that feel fresh, innovative, and uniquely theirs.
Metroid Prime 4 attempts to follow that tradition, but the result feels more like a relic from a previous generation than a bold step forward. While the game offers moments of genuine excitement—especially for longtime fans of the series—its overall design, pacing, and technical execution often feel dated.
Key Takeaways
- Graphics & Performance: The visuals are serviceable but lack the polish and fidelity expected from a modern Switch title. Frame‑rate drops and texture pop‑in are noticeable in several areas.
- Gameplay: Classic Metroid exploration shines in isolated sections, yet the overall pacing feels sluggish. The combat feels repetitive, and the game leans heavily on familiar mechanics without meaningful innovation.
- Story & Atmosphere: The narrative attempts to expand the Metroid lore, but it feels thin and under‑developed. Atmospheric moments are present, but they’re often undermined by technical shortcomings.
- Bright Spots: Fan‑service moments, such as iconic enemy designs and nostalgic callbacks, provide enjoyable highlights for series veterans.
Conclusion
In summary, Metroid Prime 4: Beyond delivers a nostalgic experience that may satisfy die‑hard fans, but it falls short of the high standards set by Nintendo’s recent Switch releases. The game’s age is evident in its design choices, and while it has its charms, it ultimately feels like a missed opportunity for a franchise that once defined innovation in the genre.