[Paper] Harmony: Harmonizing Audio and Video Generation through Cross-Task Synergy

Published: (November 26, 2025 at 11:53 AM EST)
4 min read
Source: arXiv

Source: arXiv - 2511.21579v1

Overview

The paper “Harmony: Harmonizing Audio and Video Generation through Cross‑Task Synergy” tackles a core bottleneck in generative AI: creating audio‑visual content where sound and image stay tightly synchronized. By dissecting why current diffusion‑based models drift out of sync, the authors propose a suite of techniques that dramatically improve alignment without sacrificing visual or auditory quality.

Key Contributions

  • Cross‑Task Synergy training – jointly trains audio‑driven video generation and video‑driven audio generation, using each modality as a strong supervisory signal for the other.
  • Global‑Local Decoupled Interaction (GLDI) module – separates coarse global attention from fine‑grained local temporal interactions, enabling efficient and precise timing alignment.
  • Synchronization‑Enhanced Classifier‑Free Guidance (SyncCFG) – modifies the standard CFG inference step to isolate and boost the cross‑modal alignment component.
  • State‑of‑the‑art results – achieves higher fidelity and markedly better fine‑grained audio‑visual sync on benchmark datasets compared with prior open‑source methods.

Methodology

  1. Problem Diagnosis – The authors identify three failure modes in joint diffusion:

    • Correspondence Drift: noisy latent updates for audio and video diverge over time.
    • Inefficient Global Attention: standard transformers miss subtle temporal cues needed for sync.
    • Intra‑modal CFG Bias: classic CFG strengthens conditional generation but ignores cross‑modal timing.
  2. Cross‑Task Synergy – Instead of training a single audio‑to‑video or video‑to‑audio model, Harmony alternates between the two tasks within the same diffusion framework. The output of one task (e.g., generated video) serves as a “ground‑truth” guide for the opposite task, anchoring the latent trajectories and reducing drift.

  3. GLDI Module – The diffusion backbone is split into:

    • A global branch that captures overall scene context with a lightweight attention map.
    • A local branch that focuses on short‑range temporal windows, applying a specialized interaction layer that aligns audio waveforms with video frame sequences.

    This decoupling keeps computation tractable while preserving the fine timing needed for lip‑sync, foot‑step sounds, etc.

  4. SyncCFG – During inference, the guidance term is decomposed into an alignment part and a content part. SyncCFG amplifies the alignment term, ensuring the model prioritizes keeping audio and video in lockstep while still respecting the original prompts.

Results & Findings

  • Quantitative Gains: Harmony improves the SyncScore (a metric for temporal alignment) by ~30 % over the previous best open‑source baseline, while also raising FID/IS scores for visual quality.
  • Qualitative Improvements: In user studies, participants rated Harmony‑generated clips as noticeably more “in sync” for challenging scenarios like fast‑talking speech, musical instrument playing, and dynamic action scenes.
  • Efficiency: The GLDI module reduces attention‑related FLOPs by ~40 % compared to a full‑resolution transformer, enabling generation on a single RTX 4090 in under 8 seconds for a 5‑second clip.

Practical Implications

  • Content Creation Pipelines: Video editors and game developers can now rely on a single open‑source model to generate both background music/sfx and matching visuals, cutting down on manual lip‑sync or Foley work.
  • Interactive Media & VR: Real‑time avatars or virtual assistants that speak and gesture can maintain tight audio‑visual coherence, improving user immersion.
  • Accessibility Tools: Automated captioning or sign‑language generation systems can benefit from synchronized audio‑visual outputs, making them more reliable for deaf or hard‑of‑hearing users.
  • Rapid Prototyping: Start‑ups building AI‑driven advertising or social‑media content can integrate Harmony as a plug‑and‑play module, reducing the need for separate audio‑generation and video‑generation stacks.

Limitations & Future Work

  • Domain Generalization: The model is trained on curated datasets (e.g., speech‑driven clips, musical performances). Performance may degrade on highly stylized or non‑naturalistic content (e.g., abstract animation).
  • Long‑Form Consistency: While short clips (≤10 s) stay well‑aligned, maintaining sync over longer narratives still poses challenges.
  • Hardware Requirements: Despite the GLDI efficiency gains, high‑quality generation still demands a modern GPU; lighter‑weight inference variants are an open research direction.

Future work could explore curriculum learning for longer sequences, domain‑adaptive fine‑tuning for niche media styles, and integration with text‑to‑speech models to create a fully end‑to‑end multimodal generation suite.

Authors

  • Teng Hu
  • Zhentao Yu
  • Guozhen Zhang
  • Zihan Su
  • Zhengguang Zhou
  • Youliang Zhang
  • Yuan Zhou
  • Qinglin Lu
  • Ran Yi

Paper Information

  • arXiv ID: 2511.21579v1
  • Categories: cs.CV
  • Published: November 26, 2025
  • PDF: Download PDF
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