EZ Mother Devlog #5
Source: Dev.to
Update Summary
Sorry for the long delay.
Last month (Nov 2025) I had a flu that required many weeks to recover.
Despite that, the project kept growing. I feel this has been the most productive month I’ve ever had.
I’m now working on the project with a friend who is a 2D artist, so it’s finally a team effort. The project looks more promising than ever.
Changelog
- Updated drop‑rate stat configuration.
- Updated the Mother sprite.
- Enhanced UI stats with arrows for decreasing and increasing values.
- Overhauled the movement mechanic: removed joystick movement and replaced it with point‑and‑click movement.
- Added a visual arrow indicating the movement destination.
- Users can now interact with items by clicking on them.
- Blocked other actions while interacting.
- Implemented interaction time, with each item having its own interaction duration.
- Added more interactable items: TV, toilet, toilet sink, and fridge.
Next Planning
- Overhaul the UI.
- Add visual effects (VFX).
- Create more items.
- Implement a “baby wonder‑week” feature.
- Develop baby AI.
- Introduce more challenges.
- Show a black outline on interactable items and a yellow outline on the selected item.