EZ Mother Devlog #5

Published: (December 3, 2025 at 11:03 AM EST)
1 min read
Source: Dev.to

Source: Dev.to

Update Summary

Sorry for the long delay.

Last month (Nov 2025) I had a flu that required many weeks to recover.

Despite that, the project kept growing. I feel this has been the most productive month I’ve ever had.

I’m now working on the project with a friend who is a 2D artist, so it’s finally a team effort. The project looks more promising than ever.

Changelog

  • Updated drop‑rate stat configuration.
  • Updated the Mother sprite.
  • Enhanced UI stats with arrows for decreasing and increasing values.
  • Overhauled the movement mechanic: removed joystick movement and replaced it with point‑and‑click movement.
  • Added a visual arrow indicating the movement destination.
  • Users can now interact with items by clicking on them.
  • Blocked other actions while interacting.
  • Implemented interaction time, with each item having its own interaction duration.
  • Added more interactable items: TV, toilet, toilet sink, and fridge.

Next Planning

  • Overhaul the UI.
  • Add visual effects (VFX).
  • Create more items.
  • Implement a “baby wonder‑week” feature.
  • Develop baby AI.
  • Introduce more challenges.
  • Show a black outline on interactable items and a yellow outline on the selected item.

Watch the latest short demo on YouTube

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